Wednesday, June 1, 2011

Optimized mech guard 2000

Here's the first of many of my "best of" or "optimized" lists.

HQ
CCS- 4 meltas, astropath 120
Chimera- hull heavy flamer 55

Troops
10 Vets- 3 meltas 100
Chimera- hull heavy flamer 55
10 Vets- 3 meltas 100
Chimera- hull heavy flamer 55
10 Vets- 3 meltas 100
Chimera- hull heavy flamer 55
Infantry squad- melta 60
Chimera- hull heavy flamer 55
Infantry Squad- melta gun 60
Chimera- hull heavy flamer 55
Platoon command squad- 4 meltas al'raheim 140
Chimera- hull heavy flamer 55

Fast
Vendetta 130
Vendetta 130
Vendetta 130

Heavy
3 Hydras 225
Manticore 160
Manticore 160

That's 2000 exactly.  And, honeslty, for mech guard, I really think that's as scary as it can get.

4 comments:

  1. some veterans with demolition, determine the deployment of the opponent rather

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  2. The alpha strike with melta bombs doesn't work against most good opponents. People who are going second against guard will usually reserve regardless.

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  3. is to force him to go to the reserve or to condition their deployment. NO for Aplha strike

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  4. Right, it does this by threatening with the alpha strike. People dont reserve as an instinct because they see a certain unit in your army, they reserve because they are aware of the capabilities of a unit in your army. It is a reaction to the demo charges) not an instinct because of the demo charges.

    Regardless, my point stands that a good opponent can protect against the alpha strike (the threat that the demo charges create) with ease. If they are going to full reserve they were probably going to do it regardless of the demo charges.

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