Tuesday, July 31, 2012

Flying Circus with screamers!

How do you guys like this new version. I lose the thirster which hurts against flier armies, since his strength 8 vector strike was awesome, but the new screamers are pretty nice hear.

HQ
Fateweaver 333

Elites
3 Flamers 69
3 Flamers 69
3 Flamers 69

Troops
5 Demonettes- icon 95
5 Demonettes- icon 95
5 Demonettes 70
5 Demonettes 70
5 Demonettes 70

Fast
5 Screamers 150
5 Screamers 150

Heavy Support
Demon Prince- Iron Hide, Wings, Unholy Might, Breath Of Chaos, Slanesh, Soporific Musk, Aura of Acquiesence 255

Demon Prince- Iron Hide, Wings, Unholy Might, Breath Of Chaos, Slanesh, Soporific Musk, Aura of Acquiesence 255

Demon Prince- Iron Hide, Wings, Unholy Might, Breath Of Chaos, Slanesh, Soporific Musk 250

What do you guys think of this one?

Friday, July 27, 2012

Flying Circus list idea number 17ish

Alright well I've gone back and forth all over the place with these lists lol. Here's where I'm at now after thinking long and hard about how to net get tied up by fearless things. Also all of your input has been really helpful so keep it coming!

HQ
Fateweaver 333
Bloodthirster- unholy might, blessing, instrument 280

Elites
3 Flamers 69
3 Flamers 69
3 Flamers 69

Jesus these guys are good for 69 points

Troops
8 Demonettes- icon 137
8 Demonettes- icon 137
5 Demonettes 70
5 Demonettes 70

Heavy
Demon Prince- Wings, Iron hide, Breath, Unholy Might, Slanesh, Soporific Musk, Aura of Acquiesence 255
Demon Prince- Wings, Iron hide, Breath, Unholy Might, Slanesh, Soporific Musk, Aura of Acquiesence 255
Demon Prince- Wings, Iron hide, Breath, Unholy Might, Slanesh, Soporific Musk, Aura of Acquiesence 255

1999

Thursday, July 26, 2012

Demon Flying Circus Take 2!

So after getting a few test games in I learned getting tied up sucks balls. So to counter that I'll be introducing something new.

HQ
Fateweaver 333
Bloodthirster- Unholy Might Blessing of the blood god 275

Troops
10 Demonettes- icon 165
9 Demonettes 126
9 Demonettes 126
5 Plaguebearers 75
5 Plaguebearers 75

Heavy
Demon Prince- Wings, Tzeentch, Iron Hide, Breath Of Chaos, Boon of Mutation, Unholy Might 275
Demon Prince- Wings, Tzeentch, Iron Hide, Breath Of Chaos, Boon of Mutation, Unholy Might 275
Demon Prince- Wings, Tzeentch, Iron Hide, Breath Of Chaos, Boon of Mutation, Unholy Might 275

2000

Wednesday, July 25, 2012

Nova Demon Flying Circus!

Here's the first few drafts of my flying circus demon list.

HQ
Fateweaver 333
Bloodthirster- unholy might, blessing of the blood god, unholy might 280

Elites
3 Flamers of Tzeentch 105
3 Flamers of Tzeentch 105

Troops
5 Plaguebearers- icon 100
5 Plaguebearers- icon 100
5 Plaguebearers 75
5 Plaguebearers 75

Heavy
Demon Prince- Wings, Unholy Might, Iron Hide, Mark Of Tzeentch, Breath Of Chaos, Boon of Mutation 275
Demon Prince- Wings, Unholy Might, Iron Hide, Mark Of Tzeentch, Breath Of Chaos, Boon of Mutation 275
Demon Prince- Wings, Unholy Might, Iron Hide, Mark Of Tzeentch, Breath Of Chaos, Boon of Mutation 275

1998 I would much rather fiends than the flamers, but I would like to try the flamers out and see how it plays. Not to mention points are a thing...

Nova's FAQ!

They put out the rough draft for their FAQ! It looks like I'm going to be running my demon flying circus!

http://whiskey40k.blogspot.com/2012/07/nova-faq-v6th1-draft-for-input-and.html

Monday, July 23, 2012

Balanced Draigowing list

Here's a Grey Knight list I would really like to try running, maybe I'll test it out Wednesday.

HQ
Draigo 275

Elites
5 Purifiers- 2 Psy cannons, demon hammer 145
Psyback 50

5 Purifiers- 2 Psy cannons, demon hammer 145
Psyback 50

Troops
10 Paladins- 4 Psy cannon demon hammers, 5 storm bolter halberds, 1 storm bolter banner 655

5 Strikes- 1 Psy cannon, demon hammer 120
Psyback 50

5 Strikes- 1 Psy cannon, demon hammer 120
Psyback 50

5 Strikes- 1 Psy cannon, demon hammer 120
Psyback 50

5 Strikes- 1 Psy cannon, demon hammer 120
Psyback 50

Drive up into mid field, get out and shoot people off the table. Seems effective to me. Use grand strategy to scout the purifiers and pallies up early, or strike squads if you're playing a deep strike army, or just make the purifiers scoring.

Demon Bomb takes a RTT!

Well it's not saying much lol, but it is saying something. This past Saturday I brought a nurgle plaguebomb army to a small RTT and went 2-0-1 for first.

Here's the list I brought,

HQ
HQ
Fateweaver 333
Epidemius 110

Troops
14 Plague bearers- icon 235
10 Plague bearers- icon 175
10 Plague bearers 150
5 Plague bearers 75
5 Plague bearers 75

Heavy
Demon Prince- Iron Hide, Mark Of Nurgle, Wings (Demonic flight), Breath of Chaos 230
Demon Prince- Iron Hide, Mark Of Nurgle, Wings (Demonic flight), Breath of Chaos 230
Demon Prince- Iron Hide, Mark Of Nurgle, Wings (Demonic flight), Breath of Chaos 230

Secondary Detachment- Orks (Desperate Allies)

HQ
Big Mek 35

Troops
30 Grots- 3 runt herders 120

1998 Total

The basic idea is that turn 1 (hopefullly) epidemius will come in and explode all over the grots with aura of decay killing a good number (17 on average) and getting the tally way up there. Then between the demon princes vector striking and breath of chaosing I can max out the tally by turn 2/3.

I thought it would be a decently solid list, but very gimicky, but after the 3 test games I played I saw some real merit to the list. Surprisingly it doesn't just fall apart after I lose epidemius, I was palying against a Draigowing army, which had 1 unit of 10 paladins and 2 units of 10 terminaters which all combat squaded. They shot epidemius and the 14 plaguebearers for 2 straight turns and killed him by turn 2, but the demon princes were already pumping out 2 rounds of 4 breaths of chaos which was really wearing him down aand I ended up tabling him pretty comfortably.

The idea is that epidemius is near impossible to kill when burried in a unit of 14 plaguebearers, and if you do shoot your whole army at it you're going to get eaten by the stuff that doesn't need toe tally to kill you.

While the tally is at least at 15 my troops are nearlly unkillable. 5+/3+ is really good, but then with fateweaver its 5+/5+/3+ that's a 14% chance of failure... They get those saves from everything in the game, yes even strength 10. Feel no pain is denied from wounds that inflict instant death, demons are immune to instant death, thus the wound can not inflict instant death, so it can't bypass feel no pain either.

In round 3 I played a litteral copy of the list I took to Nova last year. It was the exact same thing litterally except he took out the inquisitor and a dreadnaught and put in a dreadknight. (much worse for me) I had turn 1 so I deployed the grots and waited, and then he siezed, put up warp quake, and killled half of the grots. Even still I was able to pull out a draw heavily in my favor. Really he was the one pulling out the draw lol.

I played around with the points and the lessons I learned from the event and this is a newly fine tuned version.

HQ
Epidemius 110
Fateweaver 333

Elites
5 Fiends 150
5 Fiends 150
6 Beasts of Nurgle 210

Troops
5 Plaguebearers- icon 100
5 Plaguebearers- icon 100
5 Plaguebearers 75
5 Plaguebearers 75
7 Nurglings 91

Heavy
Demon Prince- Nurgle, Wings, Breath, Iron Hide 230
Demon Prince- Nurgle, Wings, Breath, Iron Hide 230

Secondary Detachment
HQ
Bigmek 35

Troops
29 Grots- 2 runtherders 107

1996 total.

Friday, July 20, 2012

Grey knight Purifier horde

This was the first grey knight list that I've come up with. It has increadible shooting, and really plays to the mission strengths really well. It has a lot of problems with Hammer and Anvil deployent, dark eldar with night shields and double lash.

The really issue is the max range 24, the fact that it's relatively easy to kill psy cannons, and the fact that 60 foot slogging marines is really not that hard to kill anymore with cover being far less useful.

And yeah, I know it's boring as crap lol.

HQ
Crowe 150
Coteaz 100

Troops
10 Purifiers- 4 psy cannons, 2 hammer 290
10 Purifiers- 4 psy cannons, 2 hammer 290
10 Purifiers- 4 psy cannons, 2 hammer 290
10 Purifiers- 4 psy cannons, 2 hammer 290
10 Purifiers- 4 psy cannons, 2 hammer 290
10 Purifiers- 4 psy cannons, 2 hammer 290

1990. It really can just shoot a lot of armies off the table, but the real problem is range. 2 of the 5 games I've played with this list have ended with me having very, very few models on the table, and winning anyway because every model scores,  and it's only 8 kill points. If Nova keeps it so troops below half count for full victory points in quarters I might consider running this at Nova, otherwise probably not.

The brown paintbrush is back! and 6th ed happened

I know it's been like a month or 2 since I've posted anything, and i apologize for that. There's no realy excuse I have other then my own laziness... but just because I haven't been posting doesn't mean I havent been playing! I have around 13-15 games of 6th ed under my built, (including a local RTT win with tyranids!) and I would like to share a lot of my theories and list ideas on the game. Now I don't claim to be anythig close to a master of 6th yet (I'm not Stelek :P), on the contrary I'm actually having a lot of trouble really figuring out what makes the rules tick.

I have come up with a lot of different grey knight and demon lists that I really like. And after a bunch of test games with tyranids I honestly feel like they've gotten worse. I've given them an honest chance, but I feel like 6th is now a shooting game (I felt that 5th was dominated by close combat mind you) making everything even harder for the nids, to a point which they just can't compete.

Here's some of the things I've discovered thus far.

The number of *viable* builds in the game is at an all time high. That's very good for the game as it increases diversity, but it also incredibly difficult to build balanced lists now. I often find myself struggling to come up with an army that can handle the necron flier list of doom, have decent long range shooting/mobility, have some sort of combat potential, the ability to deal with deathstars and fearless blobs etc... Genereally speaking I am not happy with a list if it can't handle litterally everything in the game in some way. My grey knights could handle anything you could throw at me in 5th, which is why I was so successful, but now there are so many different ends to the spectrum it might not be possible to make a true all comers list,

Cover sucks. Unless you can make it better. *Cough* necrons/halrequins *Cough*

2 up saves can really pull some weight, not dting to a majority of power weapons really changes how you have to prepare for terminaters and the like.

Multi charging is garbage. Multi charging was how I won a majority of my games in 5th, be it deathcults charging 3 squads, purifiers charging multiple units and getting cleansing flame spam on all of them, ymgarls with FNP and T5 tying up a gunline or whatever, it's what I did. But nowadays it just doesn't work like that :(

Feel no pain is much better, I know it's only 5+, but I don't care. You get it from almost anything, it completely changes how you kill things like MC's with feel no pain.

Shooty tanks are better since being shaken is a rare feat and even then you can still shoot. But transporty tanks kind of suck. The new charging out of vehicle rules really kill you.

Fearless is also an absurdly good rule, same with and they shall know no fear. Just pretend like leadership isn't a thing against a majority of armies and you'll be happy.

Psychic powers are ridiculous. The end.

There are many more changes I've found but these are really just the major ones. I'm goign to start posting up a lt of lissts I've tried/ want to try with with 6th edition. The hard part is Nova is in a lottle more than a month and I really need to start working on an army for it.