Monday, October 31, 2011

Happy Halloween!

Go eat some candy and try not to scare away the little kids with your fat gamer stank!  But in all seriousness have a great night!

Saturday, October 29, 2011

Sorry about not posting much

It's been about about a week since my last post and I sincerely apologize.  School was realy taking its tole on me last week and I had to change my oil today and it snowed up in Jersey so I had to deal with that. 

Let me just do a quick post on what I've been up to though.

I decided against mechanicon for 3 reasons, a lot of my friend from Jersey aren't going, (I don't think any are) so I would have to drvie down by myself, although that's not that big of a deal.  125 for what is essentially 5 games is just too steep since I can't be present on Friday to make the convention worth it.  And, it's just easier not to go.  My life has been pretty hectic and everything, college apps being due relatively soon along with school work piling on, I also have a wedding to go to in a few weeks in Maryland, it's just too much traveling. 

Now I have decided to go to Templecon this year, and play in their warhammer tournament as well as their warmahordes events.  I'm not that strong in warmachine and hordes, but I am trying to get better with my skorne and I'm playing more frequently against better opponents (although I do consistently lose).  Most of my friends are going so it would be a good chance to get out there and have some fun.

Also I got a mesage earlier this week from hulksmash (and Andrew Gonyo) asking me to be part of their team for the adepticon team tournament.  I humbly accepted and I'm thrilled about this event.  I was on the fence about going but now I'm pretty much sold.  I'm going to be playing some awesome guys in an event I've heard great things about, with Hulksmash, Dash of Pepper, and Target (Andrew Gonyo) who are all good friends of mine.

Thursday, October 20, 2011

Personal thoughts on Table edge blocking and Mechanicon?

Since for whatever reason I can't comment, I'll continue to make new posts as necessary.  This is in responce to the discussion going on in my previous post.

I personally would only block the table edge if the opponent I'm playing is someone who would do it to me, is not a friend of mine, and it is in the setting of a high stakes tournament.  There aren't many people on that list, and even fewer would fall for it but still.  I would never do it to someone I've just met.  I had the chance to just recently at a tournament against someone I hd never played before and wanted to get off on the right foot so withheld.  Nor would I do it to a friend, I enjoy playing games of 40k, not just winning them ruthlessly, as competitive as I am, making friends and having fun is the primary goal for me.

However, I would do it to almost anyone who wouldn't immidiately lose the game.  In the example I used earlier I talked about kroot blocking a board edge in dawn of war to kill long fangs.  I find that much more acceptable since I employed a tactic to give me an advantage in a game.  My opponent has to pay for their mistakes dearly, but can still come back and win.  The loss of long fangs in a space wolf army, while significant, is not fatal.  That is much different then blocking a tyranid army from coming on since there are no vehicles to tank shock with or jump infantry to fly over with.  That is no longer giving you an advantage in a game, that is depriving both you and your opponent of the opportunity to play a game. 

I've had my board edge blocked as a tyranid player uring a tournament.  I know how it feels to be given an auto loss.  I wouldn't put a friend, peer, or new acquaintance in that situation ever.  I would put some dick hole that keeps getting 0's for sports for justified reasons in that situation.  I might block off the board edge to kill some long fangs, or stop al rahem from coming in on the correct side to a friend, peer, or new acquaintance, but that is what they must deal with for their mistakes.  It would almost be disrespectful for me to not stop them, as it would mean I'm not playing my best.  It would not cost them the game, or deprive them of the opportunity of playing it, but it would punish them for their mistake.

On another note, Mechanicon.

Here's why I would go to mechanicon, my friends are going, it's relatively close, I've gone the past 2 years and I haven't been let down, a good friend of mine, Tony Spino is running it.

Here's why I wouldn't, it's $125, expensive for a GT, it's only 5 rounds, I would want to have fun more than win so I'd probably play my tyranids since my tau haven't even arrived yet and I can't borrow Rich's forever, I'd have to kill a weekend which I could spend doing other things.

I'm honest fairly distraught about whether I should go or not.  Who else is going?  Why should I/should I not go?

Wednesday, October 19, 2011

Because my blob sucks, replies to the tau list.

For whatever reason the blog won't let me comment. It says there's a problem with my email address, but I can still post new topics, and I recieve emails about the blog just fine. If anyone has any ideas on this I'd be very thankful for help.

Onto the comments!

As far as why 12 kroot are better than 10, it's actually very situational and abstract. Although, Andrew was kind of close.

In Dawn of war you can deploy up to 2 troops, or infiltrate them. 12 kroot can cover 36" of board space, so 2 units can cover 72. If your enemy has not deployed and has elected a large portion (or all) of his army to come on turn 1 (or through reserves) via his own table edge, than any infantry/mosterous creatures/walkers will be destroyed upon arrival. This is nothing to base a strategy over, but if it auto kills say 15 long fangs, or dreadnaughts in a GK army, or a bunch of bikes or something it's more than worth the sacrifice of 20 kroot. Be wary of tank shocks, coming onto the table is sequential so someone could just tank shock their way on with all of their vehicles and a kroot squad breaks then they can suddenly come on in those 36". Just something to think about.

Moving on lol

Benjamin I appreciate the link! I don't really agree with a lot of what he's saying but I'm sure he's more experienced than myself so I have to respect it.

Eric that was a great game man! I agree about the gun drone issue, 2 is really helpful. But, I've often found 1 to suffice a lot of times. You can't really get by without 1, but you can without 2. The second just helps the cause but isn't necessary.

Old Shatter Hands- Coming from you it means a lot to say that I've already mastered tau. I might be good at list building, but I'm no master at them on the table. I've caught tons of mistakes and sloppy game play so far, and that's terrible when playing tau. I understand the use piranahs have in a lot of cases, but I guess it's deploying them which is my problem. I try not to make them priority targets for my opponents, but they always seem to be the first things to die lol. I must not be trying hard enough.

And lastly, Old shatter Hands and Andrew, I keep going back and forth between the broadsides and the hammerhead. It's only 1 less rail gun shot and it can be shaken, stunned, weapon destryed, or wrecked more easily. But it gives me more mobility, and a railgun that can very easily get side shots. It also gives me another place to hide my battle suits which is always nice. Against bad players it's a bullet magnet lol. And, it gives me the option of covering a short edge with vehicles, very helpful at times.

I'd like to continue this discussion so keep the comments coming!

Tuesday, October 18, 2011

Some thoughts on Tau Post BFS

Here are a few things I've learned from my games last weekend. Then I'm going to try throwing around some ideas for how to improve my tau list.

1. Things that can't move, suck! Man, I love my broadsides but wow did no moving blow. Just a couple inches here or there to get LOS oon a target, or get out of threat range, or be a screen without sacrificing fire power. That would have made a world of difference in a lot of my games.

2. I have no freaking clue how to use prianahs properly lol. I used them correctly against Eric in round 4, and that's all. Either I sacrificed them prematurely, and didn't get enough use out of them, or I presented them as a viable target and they died. Either way, for me to use this unit I have to learn what to do with it!

3. Kroot win games, but too many kroot isn't a good thing. After my first few test games with tau (before BFS) I found kroot to be ridiculous for 7 points each, to the point where I actually wanted 80-100 in my list. I hated being limited to the 30 that my friend Rich owned but them's the breaks. That was foolish, while kroot are great, taking more than 10 in a unit is an iffy prospect, and taking more than 12 is just not worth it.

Bonus points if you can tell me why taking 12 has better advantges to taking 10 (other that just getting 2 more kroot on the table lol)

4. We all know the difference between BS 3 and BS 4 is enormous, but the same holds true to the difference between BS 3 twin linked and BS 4 Twin linked. When I played against Rich's tau and he was paying so many points to upgrade his suits to BS 4, I thought it was foolish considering they were already twin linked, man was I wrong.

5. The Tau player must learn when to castle and when not to castle. It's funny, with most of my armies I've pretty much mastered when to throw up screens, spread out, castle etc. with ease. Not at all with tau, which is a shame considering it's the basis of their army tactics.

6. 2 Devilfish, 1 Hammerhead (or any combo of them) + 3 piranahs can cover an entire short table side when spaced properly. Very handy against those khan and al rahem players.

7. Plasma, while stupidly useful, is just too over priced.

8. Marker lights are hot! The guys who get them (pathfinders and drones) not so much... going into the tournament I figured I would need to cut a piranah for a unit of path finders. Coming out of the tournament I don't know how I feel about relying on up to 8 T3 4+ sv stationary infantry in cover.

9. Flamers for the win. Seriously flamers would have made a world of difference in so many games.

With all that in mind, here is what I've come up with.

HQ
Shas'el- twin linked missile pod, flamer, gun drone 82
Body Guard- twin linked missile pod, flamer, HW target array 77

Shas'el- twin linked missile pod, flamer, gun drone 82
Body Guard- twin linked missile pod, flamer, HW target array 77

Elites
2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

Troops
6 Fire Warriors 60
Devilfish- distruption pod 85

6 Fire Warriors 60
Devilfish- distruption pod 85

10 Kroot 70

10 Kroot 70

10 Kroot 70

10 Kroot 70

Fast
Piranah- fusion blaster, distruption pod, target array 75

Piranah- fusion blaster, distruption pod, target array 75

Piranah- fusion blaster, distruption pod, target array 75

Heavy
2 Broadsides 180
Broaadside A- Advanced Stabilization system
Broadside B- Team leader, Advanced Stabilization system, 1 gun drone

2 Broadsides 180
Broaadside A- Advanced Stabilization system
Broadside B- Team leader, Advanced Stabilization system, 1 gun drone

Hammerhead- rail gun, burst cannons, distruption pod, target array, multi tracker 170

Thoughts?

Monday, October 17, 2011

Xenos need to represent!

I found it incredibly disheartening that there were no tyranids present at all at BFS, and no xenos at all in the top bracket other than my tau, not even dark eldar! I'm taking it upon myself to correct this. Xenos armies have their place in 40k competitively speaking and just because they require more thought that imperial armies does not mean they should be neglected.

The tau I won at 'ard boyz, while still my army, are going to be in the usage of a couple friends of mine. I chose tau partly for the challenge, and partly because a couple friends of mine both like tau and want to get into the game but can't afford it. So, while my army soon arrive (1-3 weeks according to GW) I will be working on tyranids! I'm going to make them my main tournament army for awhile, because I personally have the most fun with them and there are a lot of nuances in there game play that I really need to hammer down. I have to play test some more against dark eldar but if I can handle them I think I can stand a good shot against just about anything.

My tyranids also provide the most tactical challenge to me, and while the tau are a tougher army to use, I'm not really a fan of sitting back and shooting. I am tired of grey knights simply they make the game too easy for me, I actually became a worse player from playing them for so long... My tactics consisted of "table opponent in 4 turns, rush to objectives on the 5th". That's not what I want because that's not fun for me, or argueably more important my opponent. A game which both players are pushed to their tactical limits, calculating every move and placement for a planned victory in 3 turns is fun and rewarding. Because of this I think I'm going to take tyranids out again.

While my tyranids are all built and painted decently, with most of the big monsterss converted, I can do better. I really want to make my tyranids stand out and pop with their paint score, not that it will be easy. I will slowly refine them to a point which every single model in converted and painted with out detail spared(at least for my 2000 point list).

Saturday, October 15, 2011

Tau at BFS Roumd 2

Round 2 I'm looking at the people who have won and I'm only really afraid of descent of angel's lists. So of course I pulled Simon Leen, a good friend of mine and a great player and his DoA list. At least I knew this game would be fun!

HQ
BS4 HQ (shas'el) w/plasma, missile, multi tracker, 2 gun drones, black sun filter.
Shas'el w/plasma, missile, multi tracker.
2 bodyguards 2 Crisis with TL-missiles, targeting arrays (BS4 as well), team leader w/ a gun drone.

2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.
2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.
2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.

6 FCW in Devilfish w/Disruption Pod
6 FCW in Devilfish w/Disruption Pod
10 Kroot
10 Kroot
10 Kroot

Piranha w/fusion, targeting array, disruption pod
Piranha w/fusion, targeting array, disruption pod
Piranha w/fusion, targeting array, disruption pod

Hammerhead w/rail, 2 burst, targeting array, disrup pod, multitracker.
2 broadsides w/targeting arrays, team leader w/target lock, 2 gun drones
2 broadsides w/targeting arrays, team leader w/target lock, 2 gun drones

Something like that lol.

His list was

HQ
Librarian- jump pack, shield and sword

Elites
2 Priests- jump packs

Troops
10 Assualt Marines- 2 meltas, fist
10 Assualt Marines- 2 meltas, fist
10 Assualt Marines- 2 meltas, fist
10 Assualt Marines- 2 meltas, fist
5 Assualt Marines- 1 melta, fist

(I think 1 or 2 of these squads had power weapons but it didn't matter)

Fast Attack
5 vanguard- Jump Packs, 2 power weapons, 1 power fist, 3 sotrm shields

Heavy
5 Devestaters- 4 missiles
5 Devestaters- 4 missiles
5 Devestaters- 4 missiles

The mission was spearhead table quarters with objectives secondary.

I won the roll for first and was terrified of him blitzing me so I took it. This eventually screwed me in the end, but it's better than being screwed in the begining I suppose.

I deployed keeping everything close but spreading out as much as possible, as I didn't want him deep striking in my deployment zone. He deployed his devestaters in cover and elected everyone else deep striking. My kroot infilrated to centerfield and spread out.

I shot up his devestaters for 2 turns while he was waiting for his reserves. There were 3 devestaters left by the end of my 2 turns.

He rolled for deepstrike and got his entire army on thanks to the reroll. They didn't have mny good places to go so they hung out behind the los blocking hill in the middle of the table. His vanguard deep struck by 2 squads of kroot, multicharged them and made 5 out of 5 saves and swept both squads. He forgot to shoot his 3 missiles but I allowed him to after the assualt phase, then he proceeded to blow up a devilfish that was sneaking into 1 of his quarters.

On my turn I ran away from the middle as fast as possible, then I shot at his vanguar who must passed 20/25 saves but they did eventually all go down. I also shot at his 5 man assualt squad that did not have feel no pain. My fire warriors from the devilfish moved deeper into his quarter where they hoped they would be ignored since killing them would mean going the opposite direction of my army.

Sime decided o play the mission on this one and jumped his 10 mas assualt squad over to the fire warriors and killed them. He did make the mistake of keeping them out of FNP range. At some point he also killed the 3rd kroot squad. For the most part he chilled out behind the hill.

I then shot everything at his 10 man squad outside of FNP range sinc eit had just killed my fire warriors. I managed to kill all of them.

Simon didn't really do muchon his turn 4, but he strung out a ten man assualt squad with a priest and libby to hold 2 objectives at once.

I moved a dron from a wrecked piranah in to constest the center objective. He was on my side of the hill so if Simon killed him he would bring himself into LOS.

On Simon's turn he didn't take the drone that was bait, mainly because he forgot it was there lol, and just hung out.

The game ended, 2-2 quarters, 2-1 objectives (since I only had 1 troop choice left. It was a good game, and although Simon felt bad about not really playing it I had fun. He's a great guy and a good friend to joke around with.

I'm 1-1 but I still have a shot at making top bracket.

Thursday, October 13, 2011

Tau at BFS Riund 1 and Necrons!

First according to my buddy old shatter hands Necrons are less than 2 weeks away! Let's hope this is true if only because they are xenos. I'd love to see some love for these age old robots and I'm tired as crap of playing power armor or IG 4/5 of my games with the last 1/5 being dark eldar. I want diversity and hopefully necrons will help!

That said, here's the tau list I brought.

HQ
BS4 HQ (shas'el) w/plasma, missile, multi tracker, 2 gun drones, black sun filter.
Shas'el w/plasma, missile, multi tracker.
2 bodyguards 2 Crisis with TL-missiles, targeting arrays (BS4 as well), team leader w/ a gun drone.

2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.
2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.
2 Crisis with TL-missiles, targeting arrays, team leader w/ a gun drone.

6 FCW in Devilfish w/Disruption Pod
6 FCW in Devilfish w/Disruption Pod
10 Kroot
10 Kroot
10 Kroot

Piranha w/fusion, targeting array, disruption pod
Piranha w/fusion, targeting array, disruption pod
Piranha w/fusion, targeting array, disruption pod

Hammerhead w/rail, 2 burst, targeting array, disrup pod, multitracker.
2 broadsides w/targeting arrays, team leader w/target lock, 2 gun drones
2 broadsides w/targeting arrays, team leader w/target lock, 2 gun drones

Something like that lol.

It was a Nova format tournament but since it only had 56 people as opposed to the 64 intended 5 3-1's got into the top bracket on day 2. I had a fantastic time at this tournament and it's always a blast to play with the guys from BFS. Also I had n awesome time catching up with my friends from CT, MA, NY, and VA/DC area.

Round 1 I found myself up against dark eldar with a pretty solid list.

It went aomething like this.

HQ
Baron (with scourges)
Haemonculus (with witches)

Elites
4 Trueborn- blasters
Venom
4 Trueborn- blasters
Venom
4 Trueborn- blasters
Venom

Troops
5 Warriors- blaster
Venom
5 Warriors- blaster
Venom
5 Warriors- blaster
Venom
5 Warriors- blaster
Venom
9 Witches- witch things
Raider

Fast
5 Scourges- 2 heat lances
5 scourges- 2 heat lances

Heavy
Ravager
Ravager
Ravager

The name of the game was DOW KP's. My opponent won the roll for first and too it. He deployed his witches, raider, and hamie all in the center with everything else coming out on turn 1. His scourges were deepstriking.

I then deployed nothing, bringing everything on turn 1.

He came on and boosted everything behind a hill for cover and preyed night fight would keep him safe.

I came on, I split my army in the 2 corners, I had most of my suits (including 1 broadside squad), 1 devilfish and a unit of kroot on 1 flank, and I had a hammer head, a unit of suits, a unit of broadsides, a devilfish, and a unit of kroot in the other. I had the piranahs and a squad of kroot in the middle.

On his turn 2 his scourges came in with the baron and got ballsy. They deep struck within heat lance rang of everything on my riht flank (the one with the hammerhead). Both units rolled hits though. Then his withes boosted over to that flank for support. Everything else moved up to mid field and started shooting. I think the net loss from his alpha strike was a bunch of drones, a unit of kroot, a devilefish, and a piranah.

So things were looking grim but I had a plan. I brought all of ny suits onto his venoms and raveagers and such. I exploded 6 skimmers this turn, 1 of which being the withes'. I then prepared for the inevitable loss of my right flank.

On his turn his fire power was almost depleted so that was good, all of his scourges and baron charged a unit of broadside and actually lost combat and ran.

Tau combat win count: 1

His witches charged a unit of suits and hammerhead and klled all of it. Their hameonculus detached to shattershard my kroot, but I passed most of my T tests and when he charged in I killed him.

On my turn I boosted a piranah over to keep the scourges running, then I proceeded to kill all of his remaining skimmers except for 1 venom. I also started to shhot away his infantry, either he went to ground to keep his quads barely alive or he died.

His witches finished off some firewarriors and my broadsides (whatever was still left on the right flank) but teh damage was done. It was about turn 4 and 10/11 vehicleas were dead. His infantry were dead or pinned, and baron and the scourges were running off teh table. The witches were even trapped on the wrong side of the board with no skimmers to come to their rescue.

The rest of the game was me cleaning up and claiming bonus stuff.

It was a fun game and my opponent knew his army and what to do with it. The game really broke down when 2 broadsides made close to 400 points flee in close combat. It was a tough match for him since litterall every weapon in my army can pen his tanks and wound his infantry on 2's. It also didn't help that I never failed a leadership test lol.

Monday, October 10, 2011

Back from BFS!

A great weekend catching up with some friends like Simon Leen, Bill McFadden, Mike Brandt, Alex Fennell, Ragnar Arneson (sp?), Eric Hoeger, Mike Somerville, Ed Miller, Dan Mautlich, Chris Dubuque, and tons more! I had a really fantastic time.

I'd like to thank Ed, Bob, and John for running a wonderful tournament! It was a blast. And Fritz for running the 500 poitn tourney which was pure sillynes but I nice way to de-stress after losing round 1 of day 2.

I certainly would also like to congratualte Mike Brandt for ren man, Neil Gilstrap for tournament champion, and Ragnar for just kicking ass with CSM!

For those of you who don't know I borrowed my friend Rich's TAU! They were a blast to play and only one game made me feel like I couldn't do much. I went 3-2 but made it into the top bracket, then won most kills in the 500 point tournamt lol. I played 3 friends of mine who I don't get to play often at all, Ragnar, Eric, and Simon and all were fantastic games. My other 2 games were very nice and relaxed aswell.

But nothing compares to the crazy fun I had in the 500 point tournament. That thing was just an awesome joke where kroot were killing everything! No one took it seriously and everyone was playing for fun and laughs which was the best part!

A quick recap of my games will be coming and I learned a lot about tau for when I do eventually get my army. I have some pretty unorthodox ideas I want to try so we'll see what heppens!

Tuesday, October 4, 2011

I'm famous!

I did an interview with Pat from 11th company, check it out! It's episode 88 and my little secion starts at 42:12. http://www.tangtwo.com/11thcompany/episodes.cfm

Sunday, October 2, 2011

Blobs Park Round 3

I finally made it to table one! And I got paired up against blood angels!

My list was as follows-

HQ
Swarmlord 280
Guard- lash whips 65

Elites
2 Hive Guard 100
2 Hive Guard 100
8 Ymgarls 184

Troops
10 Gaunts 50
10 Gaunts 50
5 Stealers 70
5 Stealers 70
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200

Heavy
Trygon- adrenals 210
Trygon- adrenals 210
Trygon- adrenals 210

His list was a little silly.

HQ
Mephiston
Sanguinor

Elites
2 priests-power weapons

Troops
5 Assualt marines- melta power weapon
Land Raider

5 Assualt marines- melta power weapon
Land Raider

5 Assualt marines- melta power weapon
Land Raider- redeemer

5 Assualt marines- melta power weapon
Land Raider- redeemer

The mission was Dawn of war objectives, we placed the objectives pretty centrally. He won the roll for first and started a raider and mephiston half way up the board.

I chose to bring everything on turn 1.

He brought his army on and chilled out, then I brought my army on behind a nice gaunts wall. I took note that he clustered all of his forces on one side of the table, giving me free rain on 3 objectives. If I could box him in successfully I'd have the game.

He focus fired and a trygon and brought one down on turn 1. Then I shook 2 of his vehicles land raiders, significantly reducing his fire power. He decided that being aggressive was the right play, relying on me not making my 6's to hit his land raider. His 2 redeemers drove 12" up, and meohiston hid behind them as a counter charge. In responce I spat out gaunts and moved them around his land raiders, tying up mephiston for a turn. A trygon and swarmlord charged 1 redeemer and exploded it, another trygon charged the other redeemer and exploded it.

Fun Fact! Scything talons on trygons means 2 hits on average against vehicles that move over 6"!

My ymgarls stealers popped up and charged 1 of his regular land raiders and stunned it.

My outflanking stealers came on in control of the objectives that he more or less abandoned.

In an effort to contain my army, he charged sanguinor into a trygon and tied it up for 3 rounds. 1 Squad got out and tried to shoot away the stealers, after their shots plus 2 heavy bolters, I was left with 3 ymgarls. Mephiston killed off the last of the gaunts lol. On my turn a trygon fleeted 5" into another land raider and ripped off all off its las cannons and immobilized it. Swarmlord charged into mephiston and killed him. Note I cast paroxysm on mephiston so it was actually better to grant swarm lord furious charge rather than prefered enemy. My 3 ymgarls got FNP and charged his 5 marines, they eventually killed them on the bottom of 6.

His 1 land raider that was happy drove 12" away securing an objective, and 2 5 man squads that were forced out charged a tervigon and killed it. Damn furious charging power weapons! Sanguinor finally died in close combat. My trygon whiffed really hard against his useless land raider lol.

It's around turn 5 or 6 now so I mvoe swarmlord over to kill the 2 5 man squads with that charged the tervigon. They both got good consolidation rolls and made it impossible for swarmlord to multicharge them on his own, so I spat out some gaunts and they did the multi charging, then when we consolidated swarmlord got to fight both squads.

This game is pretty much over, I have 3 objectives to his one and all but 1 bonus point, because swarmlord couldn't kill 3 marines in 1 round!

It was a good game and pretty tactical.

I'm sitting 2 points shy of max battle points and at 5600 of 6000 VP's in first place! With tyranids! Only downside is that my next round opponent is space wolves.

Saturday, October 1, 2011

Battle For Salvation Next Weekend!

I've been struck by list ADD pretty recently, not just list actually, army ADD. I went from demons to grey knights to tyranids, to demons since this year's start. As you good little blog followers now I have the BFS GT coming up next weekend and I've been all over the place on what to bring. I've now decided, but I'm going to keep it a secret from you guys until the big day. I just want those attending to know, you guys are in for it now. *cough Mike Brandt and Alex Fennell cough*.