Monday, April 25, 2011

Eldar a slightly different approach?

HQ
Autarch- fusion gun 80

Elites
5 Fire dragons 80
Wave Serpant- EML 120
5 Fire dragons 80
Wave Serpant- EML 120

Troops
5 Dire Avengers 60
Wave Serpant- EML 120
5 Dire Avengers 60
Wave Serpant- EML 120
3 Jetbikes- Shuriken Cannon 76
3 Jetbikes- Shuriken Cannon 76
3 Jetbikes- Shuriken Cannon 76

Fast
8 Warp Spiders 196
8 Warp Spiders 196

Heavy
3 War Walkers- Scatter Lasers 180
3 War Walkers- Scatter Lasers 180
3 War Walkers- Scatter Lasers 180

2000.

The 1850 version cuts out a bike squad and downgrades the EML's to shuriken catapults.
Usually it will try to go second and reserve.  The walkers outflank, the spiders deepstrike if theres a good oppurtunity.  It takes the principle of the best IG builds, which is to spread your army over all  sides of the table fircing your opponent to split up his forces.  This is how Andrew Gonyo won both the Conflict GT and St Valentines Day Masacre.  It play at extreme range.  It has melta.  It has speed.  It has the ability to manipulate reserves.  And S6 can damage most tanks in teh game, especially when massed like this.  What do you think?

2 comments:

  1. I like it, fragile but dangerous, just as Eldar should be.

    I wouldn't change the list- because if that's what you are comfortable taking, then you'll play to the best of your ability with it.

    Have you considered your deployments for the 3 types? Are you going to be spread out, flank-refusing, waves or something else? Refining tactics, after that, will be the key ...

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