Going into round 3, my friend Brad with deathwing has 70/70 my friend Al has a 70/70 I have a 70/70 and Dameon Green with his vanilla marines has 70/70. I prey to the match up gods since I could stomp Brad or Al, but Dameon could beat me into the ground. Well round 3 pairings, Nick Vs Dameon table 2!
Mission was 5 objectives or something, I don't remember because it didn't matter in the slightest.
Deployment was pitched battle.
Khan on bike
3 Dreads- 2 Twin linked auto cannons
2 8 man bike squads- 2 meltas, power fist, attack bike with multi melta
2 5 man scout squad- power fist
2 Storms- heavy flamers
3 Thunderfire cannons
Dameon is known for having a bad reputation, so I took it upon myself to watch him closely. We had a few disagreements throughout the game, such as does the hole of the blast template need to be completely over the models base or just touching. He also was very close to calling me out for cheating which I found very displeasing (to be fair I was rolling really well for my scatters and runs). But, other than that we made it through the game and despite getting the shit beat out of me, the game was fun.
So he wins the roll for first and gives it to me. He deployed very castled up in a corner. The thunders in the back, the dreads in front of them and the bikes in front of them. The storms scouted up to create an anti deepstrike bubble with the jammer or whatever it's called.
My Turn 1
I wanted 2 units of fiends, 2 units of bloodletters (1 with icon) and my charriots, and I got it. 1 charriot flew into impassable terrain and mishapped, throwing him back into reserve. The rest I think I hit with everything. I came in about 15 inches away from his bikes, and spread out to 2 inches with my run rolls with everything. My one charriot managed to wreck a speeder.
His Turn 1
He moved up with his bikes and shuffled his dreads. His one sppeeder also moved up. Here's where we had our first disagreement. He claimed that the hole in the center of the template only had to be touching a model's base, I claimed it had to be over completely. I still don't know who was right, but I conceeded the point to him very quickly due to lack of caring. So despite me spreading myself 2 inches apart everywhere, he would consistently hit 2 models with his small blasts. After the thunder fire cannons went I had lost all but one squad of bloodletters, and half a unit of fiends. The bikes rapid fired and killed a few more from that unit. The other bike unit rapi fired and killed 3 from the other unit. So, I'm lloking at one unit of fiends with 3 wounds leftm the ther with 5. The dreads unloaded and killed the weaker fiend squad and popped another fiends from the 3 man squad.
My Turn 2
I have great reserve rolls, everything comes in except my charriot that mishapped lol, and 1 unit of screamers. Everything comes in the middle of the board and spreads out, again almost all hits from my scatter. This is where he got frustrated and almost called me out for cheating. Now here's my plan. Khan nad his bike squad are within charge range of my bloodletters and fiends, if I can kill khan and tie up his squad they can't get away then I can either finish them or hit and run away from him on his turn to start wrecking his thunder fires. My bloodletters moved up in such a way that they would only be able to reach khan (since he was in front) the fiends also made it so that he was the closest model to charge. I got the charges off, and between 18 bloodletter attacks, at S5 I managed 2 wounds, of which he passed both. The fiend on khan put 1 wound on him and the fiend on teh bikes killed a bike. He buttrapes both of my units...
His Turn 2
He's free to move now. So he moves up with his dreads into charge range of my seekers. And surrounds my army with his bikes. the thunder fires opened up on my seekers and killed 18 of them or something. The dreads shot my fiends and killed 3 or so. 1 bike squads shot the fiends and then charged them, finishing them off. The other bike squad shot a squad of bloodletters, then charged in with khan and went furst killing them all.
My Turn 3
The rest of my army comes in. I try to kill things like his speeders and scouts to draw kill points (it's a win by 3 margin), as to get some points from this game. I popped another speeder. My 2 remaining seekers charge a squad of scouts and kill 3, but lose one of there own. The last unit of bloodletters is too far away to do anything, so it runs away.
His Turn 3
He hunderfires away my bloodletter, and chases after my charriots with his bikes. I think he got one. His dreads do some damage to my screamers. In combat neither the seekre nor the scout dies.
My Turn 4
Run away! try to snipe kill points and fail,
His Turn 4
He shoots ignores cover blasts at my screamers to get rid of their turbo save. He illed a unit this way. His dreads and bikes kill my charriots. And in combat we push again.
My Turn 5
I Turbo behind LOS blocking terrain with my last 4 screamers. He finally kills my seeker.
His Turn 5
He turbos to catch me. Now there's nowhere to hide.
At this points I concede. I gto 0 he got 35, putting him in first.
I'm a little dissapointed, but I expected it, I also take losing well so I bounced right back. Me and my friends went out to some asian restaurant where I dropped 30 bucks for some teriyaki chicken and spare ribs, but it was good time. Then I headed back to my house which was only 30 mins away from the GT!