After a few test games I found myself lacking in the ability to stand up to guard shooting if I go second. I also have found that if the enemy out ranges me (guard, razorwolves, razorangels, loganwing, deathwing) then I have to bring the fight to them. That means I need to give them more targets to shoot at, and more threats. I also need more long range fire power to cover my advance.
Here's what I'm looking at.
HQ
Coteaz 100
Librarian- Sanctuary, Shrouding, warp rift, 2 servo skulls 175
Elites
Venerable Dreadnaught- 2 TL AC's Psy Bolts 195
Venerable Dreadnaught- 2 TL AC's Psy Bolts 195
Troops
3 Henchmen- meltas 30
chimera 55
3 Henchmen- meltas 30
chimera 55
3 Henchmen- meltas 30
razorback- las plas 80
3 Henchmen- meltas 30
razorback- las plas 80
10 man strike squad- 2 psy cannons 1 demon hammer 230
Rhino 40
10 man strike squad- 2 psy cannons 1 demon hammer 230
Rhino 40
Heavy
Dreadnaught- 2 TL AC's Psy Bolts 105
Dreadnaught- 2 TL AC's Psy Bolts 105
Dreadnaught- 2 TL AC's Psy Bolts 105
2000
11 vehicles many of which will have 3+ cover. Up to 8 scoring units. 20 S8 shots a turn, and up to 16 psycannon shots a turn, not to mention 12 meltas. In combat there's a librarian, coteaz, 5 dreads, and 20 S5 force weapon armed grey knights,
For 1850 I could drop all the razors to chimeras, then delete 1 entire henchmen squad, and cut both servo skulls and warp rift from the librarian.
It's tight.
LOL. 85 pts for 3 meltas in a chimera. The age of MSU FTW.
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