Tuesday, July 5, 2011

Giving paladins a chance! Draigowing

Maybe there is a place for this unit in a competive setting.

HQ
Draigo 275
Grandmaster- incinerater, 3 servo skulls, rad grenades, psychotrok grenades 225

Troops
5 Paladins- 335
1 psy cannon demon hammer
1 psy cannon sword
1 storm bolter sword
1 storm bolter demon hammer
1 storm bolter staff

5 Paladins- 335
1 psy cannon demon hammer
1 psy cannon sword
1 storm bolter sword
1 storm bolter demon hammer
1 storm bolter staff

5 Paladins- 335
1 psy cannon demon hammer
1 psy cannon sword
1 storm bolter sword
1 storm bolter demon hammer
1 storm bolter staff

5 Paladins- 335
1 psy cannon demon hammer
1 psy cannon sword
1 storm bolter sword
1 storm bolter demon hammer
1 storm bolter staff

Fast
5 Intercepters- incinerater, demon hammer 160

So at a first glance the army looks pretty awful now doesn't it? Let me explain a couple of things first. I have 2 psychic communions meaning if I feel like deep striking my whole army I can do so very reliably. The skulls probably wont ever matter but if they do it would be cool. The intercepters can get scout in order to outflank and get to all of those hard to reach places. They can also use it to alpha strike a S10 hammer right to your front door if I really want.

The army is basically immune to small arms fire, and it pumps out 32 psy cannon shots every turn regardless of moving. I can give every squad counter attack if I wanted, ir I could even give every squad scout if I really felt the need to walk quickly at the enemy. It all depends really, but the army is the ultimate tool box. It can do whatever it needs to and gives up almost no kill points. I'd like to try it out soon.

Thoughts?

1 comment:

  1. I have a hard time seeing this list stand up to your other lists. That, I recoil at the thought of Terminators, given that the more expensive a unit it, the more likely I am to roll 1s.

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