Sunday, May 22, 2011

Battle For salvation RTT round 1

So I brought my grey knights again, same list as last time for those that don't remember.

HQ
Coteaz 100

Elites
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40

Troops
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers searchlight 56
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
3 Henchmen- meltas 42
Chimera- dozer blades 60
3 Henchmen- meltas 42
Chimera- dozer blades 60

Heavy
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135

2000

Round 1 I found myself paired up against Dark Eldar.

His list from memory was,

2 Haemonculi- liquifiers
3 units of 3-4 truborn with blasters all in venoms
2 units of 5 warriors with blasters in venoms
2 units of 5 warriors with blasters in raiders
2 units if 8 wychs in raiders
1 units of beasts- 5 khymeras 4 razorwings 3 beast masters
3 ravagers

All his tanks had flicker fields.

Pretty standard issue for dark eldar I'd say.  It would be scarier if those warrior raiders turned into venoms and the beasts were bigger, but as it is it's solid.

The mission was kill points DoW.  Bonus points for hvaing more table quarters, VP's and objectives.  Objectives were placed NOVA style 1 in each quarter 1 in the center.  1-2 KP difference is a draw, 3-4 is a minor, 5+ is a masacre.

I'm really happy I drew dark eldar in  this mission.  They really struggle against grey knights and they have a high number of easy kill points. 

I won the roll for first and chose to take it.  I put out the 1 razorback with searchlights again.  Everything else came on turn 1.

In responce he deployed 1 wych raider in the coprner behind some terrain for cover.

My Turn 1
I drove my whole army 12" in the center.  And I drove my razorback 12" back.

His Turn 1
He flew on with everything.  2 trueborn venoms, 1 wych raider, and a warrior venom went flat out to the center.  The 3 ravagers came on near the wych raider he deploys with LOS to my whole army.  They were accompanied by 2 warrior raiders.  The wych squad that started on the table also boosted up my right flank.  The last true born raider went flat out up the opposite flank unsupported.  And the last warrior venom and beast squad came on in the center.

In shooting he did nithingdue to night fight.

My Turn 2
I need to get a good alpha strike on his amry to really cripple him.  I moved up 6" with just about everything, and kept everything close to support each other.  I shot my army accross his.  I wanted to get his wych squad that boosted up the flank foot slogging, I also wanted to shut his ravagers up, and knock out the trueborn venoms.  Well after the dust settled the wych raider died, 2 ravagers died, and 1 true born venom died.  Not bad, but I was hoping for better.

His Turn 2
His wych squad that was now footslogging up a flank had no range to anything, but his haemonculus that was with them disengaged.  The raider with wychs in the center drove up 12" and unloaded wychs and the haemonculus.  The beasts also moved up.  His trueborn unloaded and everything else shuffled around.  His shooting popped open the razorback closest to the footslogging wychs and stunned some tanks.  He blew my strike squad that was fprced to disembark away with venoms.  In assualt the wychs and beasts both charged a purifier rhino and exploded it.

My Turn 3
Well in my mind a few cleansing flames and some multi charges and the beasts and wychs are gone.  So I got out 2 purifier squads and a strike squad and multi charge them.  I got a strike squad out and had them shoot the wychs away then charge them and finish them.  A random heavy bolter got the haemonculus they left behind.  My dreads and such knocked down another 2 venoms or so.  I also slaughtered all of the trueborn that disembarked to shoot.  And in combat with the beasts wychs and purifiers I only got 1 cleansing flame off and killed 2 wychs and 2 wounds on a flock.  After all was said and done, I lost a purifier squad and he lost most of his wychs and a good number of the beasts.  He lost by 4 but both squads managed to stay.

That was a let down.

His Turn 3
He moved up and disembarked his warriors and shot my infantry that disembarked.  He unloaded dark lances into the side armor of my chimeras and immobilized them both.  There was a raider in the middle of my army who I completely forgot to shoot, which flew behind my dreads and immobilized a dread.  In combat he didnt accomplish much and I got cleansing flame off again and finished the wychs and injured the beasts but they held tight. 

My Turn 4
Only about 40 mins left in the round so I start pushing for table quarters and objective.  I'm pretty sure I've got a lock on kill points and VP's.  I had 2 razorbacks with strike squad on my left, they both disembarked.  1 charged into the beasts to help finish them, the other pushed up with the razorbacks and shot raiders and warriors.  I killed a squad of warriors!  Coteaz ot out alne and ran up and charged a squad of warriors and we tied combat 1 wound to 1 wound...  I knocked down all of his tanks except for 1 shaken venom and a raider.  1 lone strike sergant with a hammer charged into a squad of warriors and killed 1 but they stayed.

His Turn 4
He moved up a warrior squad and charged them into my 1 strike sergant but he passed all 4 saves, won comba and swept both squads!  His last warrior squad in the back shot atmy strike squad killing 2 guys but I passed my ld test.  He turbo boosted a venom into the corner behind blos terrain.

My Turn 5
Coteaz finally kills those 5 guys in combat and conolidates behind some blos terrain.  I move up and shoot the warriors that shot me, but they went to ground and took minimal casulties.

His Turn 5
He does what he can.  Unloads a venom which I forgot to shoot and kills a strike squad. 

We roll for turn 6 and get it.

I finish off the venom and warriors.

At this point he conceeds although we did roll for turn 7 and got it.

A great game against a really fun guy, probably the most fun game I had at the tournament. 

Well going into round 2 Fritz, Jawaballs and myself are the only people with perfect 13's.  So let's see what happens.

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