Monday, February 27, 2012

SVDM results!

Sadly I couldn't make it this year, but on the bright side 3 of my friends all took top 3!

Eric Hoeger took the whole thing with wraithwing necrons. Andrew Gonyo came in second with a 2 storm ravens redeemer grey knight list. And Brad Nichols took 3rd with deathwing.

All excellent players who earned their place at that event. Congrats to all of you!

Saturday, February 18, 2012

Grey Knights vs New Necrons 1850

I played against my friend Brad yesterday and his new necrons, here's the list I used.

HQ
Coteaz 100
Inquisiotr- rad and psykotrok grenades 55

Elites
5 Purifiers- 2 psy cannons hammer rhino 185
5 Purifiers- 2 psy cannons hammer rhino 185

Troops
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback  165
8 Death Cult Assasins 120

Heavy
Dread- 2 twin linked auto cannons psy bolts 135
Dread- 2 twin linked auto cannons psy bolts 135
Land Raider Redeemer- Multi melta, psybolts 260

1850

And the list he used,

Stormlord
The Diviner

3 Crypteks- 2 tremorstaves 1 chronometron
C'tan- writhing worldscape and stealth

3 units of 5 warriors

2 units of 6 wraiths
10 scarabs

3 spyders
2 spyders
2 spyders
The mission was pitched battle 3 objectives. I put 2 objectives close to each other and in the open so I wouldn't have to kill myself going through terrain to capture it, while he put 1 deep in a forest. He won the roll for first and gave it to me.

I deployed pretty centrally with dreads on the flanks 1 purifier and 2 strike squads on both sides of my land raider which was in the middle. In responce he deployed everything on one half of the board (the half with 2 objectives) since he had the speed to attack my army piece meal. He did put one wraith squad on the other side of everything completely isolated from his army. This was smart since it wasn't enough of a threat to make me want to dedicate some thing to them since whatever I dedicated would be out of position the rest of the game, so they were free to do whatever to my backlines.

On my turn 1 I decided it would be best not to move since everything would immobilize itself on 1's and 2's. So I just sat there and shot, I did manage to kill 2 scarabs.

On his turn 1 he spawned 7 more scarabs (15 total) and advanced with everything. He used a tremorstaff to put the land raider in difficult terrain, so it would be immobilized on a 1 or 2. And lightning from stormlord blew up a dreadnaught on the far flank and the purifiers on the main lines.

On my turn 2 I schooched around with things that could move, and the purifiers walked up as bait for the scarabs. I shot a dread at the C'tan and put 2 wounds on it, I also shot the purifiers on foot at it but night fight kept it safe. I managed to ill 2 wariths with shooting on the far flank.

On his turn 2 he advanced slightly immobilized the other purifier rhino on the far flank, and positioned. his scarab count was up to 22.

My turn 3 was simillar to my turn 2 except my shooting did nothing lol. I'm still afraid to move my land raider because I'd be immobilized o a 1 or 2.

On his turn 3 he decided to grow a pair and charge lol. The wraiths on the far flanks multi charged 2 razorbacks and a rhino which were still in my deployment zone wrecking the rhino, immobilizing a razorback and stunning the other. The tremorstaff put my land raider in terrain again. The scarabs (total 29) multicharged 2 razorbacks the purifiers and a dreadnaught along witht he wraiths who got into the purifiers. Things got sillly when dangerous terrain put wounds on 6 different scarab bases, and cleansing flame put wounds on another 8ish bases without actually removing any models. Silly rules are silly. The purifiers swung and killed about 3 bases, then all thepurifiers died and all the tanks exploded, putting another 7 or so wounds onto the scarabs and killing about 5 bases due to how silly the allocation was earlier. They got good consolidations, meaning my landraider would finally have to move in order fr the deathcults to charge.

On my turn 3
The 2 strike squad and purifier squad got out of their injured tanks and shot and charged the 4 wraiths, making quick work of them and creating an incredibly strong foothold on the lefft side of the board, which I could then use to push into the center. The strikes that got out of the exploded razors from the previous turn moved over ready to charge in to the wraiths and scarbas. Then the moment of truth, the land raider dove 12" and rollled 5 for dangerous terrain! He smashed through the writhing worldcape and unleashed the deathcultists. 1 large multi charge later and every single warith and scarab was dead. I got good consolidation rolls and got out of the c'tan's threat range.

Tactitcal note! Deathcults with rad grenades intakill T3 scarabs!

On his turn 3 he walked spiders torward my army and moved stormlord and orakon and thir squad of warriors over to an objective in the forest. He put some infantry in dangerous terrain with the tremorstaffs and shooting took the remaining purifier squad down to just 2 guys.

On my turn 4 I got the deathcults back in the land raider and advanced up the left flank with my 12 remaining grey knights they shot up a squad of 2 tomb spyders and killled one.

On his turn 4 His 5 spyders advanced more and tried to charge the land raider but failed due to difficult terrain. The other loan spyder walked over to protect the warrior squad in the middle from getting assulted. His shooting was minimal.

On my turn 5 the deathcults got out of the land raider and walked not through terrain and multi charged the spiders killing all of them. Yes, killing all of them. Rad greandes and hammerhand combined so that I wound T6 on 4's. A strike squad reentered the land radier which then drove 12" through terrain onto the objective stormlord and orakon and warriors are sitting on. My 2 purifiers charged a warrior squad in cover but the hammer died on the way in due to terrain. 1 cleansing flame and 2 power weapon wounds later and just 2 warriors were standing, however they didn't run.

On his turn 5 he shot the death cults down to just coteaz and 2 assasins and an inquisitor, the loan spyder charged into my deathcults and also died before t could swing, yay rad grenades! I consolidated even closer to his army. The 1 purfier stayed locked with the warriors, The C'tan failed to damage the land radier meaningfullu.

If the game ended here we draw, but it didn't.

On my turn 6 coteaz and friends charged a warrior squad on the objective, killing it. And a strike squad joined the combat with the purifier and warriros killing them. The assult cannon from the land raider and a psy cannon on heavy finished off the c'tan and that was pretty much game. No matter what I had at least one more objective than him and he could no longer kill my land raider,

 great game and a good learning experience, I learned a lot about the new necrons from this one.

Saturday, February 11, 2012

Grey knights 1850. and some brief thoughts about the eldar.

After a couple of test games against my friends Rich and Tom and their hardcore tournament lists I've discovered 3 things.

1. I suck with eldar. (hopefully do to lack of experience)

2.  I personally have found that I love creating large multi assualts and winning combat, killing large swathes of the enemy at once. The howling banshees sort of did that, but they aren't fast since the tank has to stand still to charge, and their multi charge capabilities are very low. So pretty much, this style army isn't my style.

3. Mech Eldar really just don't kill enough. Like in both games I played I don't think I killed more than 20 models...

I don't really know what I'm going to do with the list to make it work, but I'll play around with it and see what I come up with. A major overhaul is in order though.

So now for my latest grey knight list!

HQ
Coteaz 100
Inquisiotr- rad and psykotrok grenades 55

Elites
5 Purifiers- 2 psy cannons hammer rhino 185
5 Purifiers- 2 psy cannons hammer rhino 185

Troops
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback with psybolts 170
5 Strikes- psy cannon hammer razorback  165
8 Death Cult Assasins 120

Heavy
Dread- 2 twin linked auto cannons psy bolts 135
Dread- 2 twin linked auto cannons psy bolts 135
Land Raider Redeemer- Multi melta, psybolts 260

1850

Wednesday, February 8, 2012

Thinking of Eldar

Well tht's not true, I actually bought some eldar lol, but here's what I'm thinking.

I wanted to go from something more of my style which is be as much of a dick to your opponent as you can, that seems to be all tau and eldar are good for. And to mitigate eldar's inate overcostedness I went as skimpy on the upgrades as possible. I also wanted to break the mold of 3 prisms. 4 5 man DA units in wave serpants and 3 units of 5 fire dragons in wave serpants, while still maintaining a competitve edge.

HQ
Eldrad 210

Yriel 155

Elites
8 Howling Banshees 128
Wave Serpant- TL shuriken Cannon 100

5 Fire Dragons 80
Wave Serpant- TL shuriken Cannon 100

5 Fire Dragons 80
Wave Serpant- TL shuriken Cannon 100

Troops
9 Dire Avengers- exarch, bladestorm 140
Wave Serpant- TL shuriken Cannon 100

9 Dire Avengers- exarch, bladestorm 140
Wave Serpant- TL shuriken Cannon 100

3 Jetbikes 66

Heavy
Fire Prism 115

Fire Prism 115

3 Waralkers- 6 Shuriken Cannons 120

1849

What do you think?

Back From Templecon!

Well this was the most fun and least fun convention I've been to all in one.

I got there on Thursday night and stayed up far past my bed time hanging out. Then on friday I played in the Warmahordes team tournament, my team went 4-1 while I personally went 5-0, so I was pleased. Then I decided it would be a good idea to play in the midnight warmachine event, where I didn't do so hot.

On my way up stairs I found my way to one of my friends rooms, and hung out with them until some stupid hour of the night/morning. I woke up at 8:30 on 2 hours of sleep, my shoes in a different room then the one I was in, and my army in the car. I texted my friend Simon Leen to find out when teh 40k event started and his responce was "Now." So I scrambled downstairs and explained my situation to the TO who was very understanding, and got my shit together as fast as I could.

Round one I found myself paired up against Sean Nayden, a player who is very skilled and we've crossed paths before. throughout the game I demonstrated that I was far from ready for this tough match, I was forgetting basic rules of assualt and I think I asked what his archon's save was about 12 different times. And of course it didn't help that Sean is probably of equal or even greater skill to me when I'm not hungover and sleepless. Needless to say I got my ass kicked, I mean I was tabled, it was bad...

After my round one tabling and my lack of sleep I asked Kieth the TO how much it would mess with the tournament if I dropped out to get some sleep. Apparently there was an odd number of players so me dropping didn't hurt the cause at all, thankfully. I then packed up my army, left it down there in my dazed state and passed out for 8 hours.  When I woke up I had a text from Sean telling me that Kieth found my army lol!

As much as I needed to get some rest I really wish I had played 40k on Sunday, because I litterally just sat there and watched all day. Not nearly as thrilling.

So that was my templecon adventure, I will be going back next year, but hopefully I can play!

Thursday, February 2, 2012

Going to Templecon!

Skipping school to play games. Awesomesauce. I'll be back on Monday so don't expect any more posts until then, but I did jsut give you a nice battle report to read up on. I'll let you know how I do!

Round 2 + thoughts on Swarmlord

My thoughts on why I take a swarmlord over a regular tyrnat are simply that he answers a lot of things my list can't deal with otherwise. Swarmlord kills mephiston dead, and without him mephiiston could just run round instkilling my army. He also gives a solid answer to ork nobs, and THSS termies and pallies with his instakilling and forcing re roll invuls. His 18" synapse in almost required for my list as I only have 3 synapse creatures. The buffs he gives (prefered enemy ymgarls in particular) are just so powerful at times. And the +1 to reserves in litterally game changing, granted that a normal tyrant could do that. Lastly in my 2000 point list he also helps my 2 outflanking stealer uits show up where they are needed, since my 1850 list that you saw was just my 2k list minus those stealers he seems liess important.

Now onto round 2.

I got paired up with necrons! This was my first tournament game against the new necrons so I was pretty much learning the army as we went. And now I have to say, damn they are a good army.

Anyway his list,

Overlord- mindshackle scarabs, warscythe
command barge

Overlord- mindshackle scarabs, warscythe
command barge

2 crypteks- solarpulses
2 lords- warschythes
(2 of those guys had the thing that lets you deep struck from your current position, kind of like old veil of darkness, but worse. Don't remember what it's called)

10 Warriors
10 Warriors
5 Immortals- tesla carbines

5 Destroyers
5 Destroyers
10 Scarabs

Anihilation Barge
Anihilation Barge

While it's not even close to how I'd run necrons, it's certainly got its merits and it did give me some ideas.

The mission was pitched battle kill points and I won the roll for first and took it. I deployed in the iddle with everything far up and put the stealers in a suitable piece of terrain.

On my turn 1 I just ran up with everything, my hive guard tried to shoot but couldn't see through the night fight. I made sure to keep my backfield prety crowded so he couldn't physically land his cmmand barges over my army.

On his turn 1 he hung back with pretty much everything except for an overlord who flew over a tervigon on the end causing a wound, and the scarabs who were moving full speed ahead. He used his anihilation barges to kill a gaunts squad screening half my army and then he put some wounds on my tervigon with the destroyers. The scarabs charged in and managed to finish my wounded tervigon and consolidate in front of my lines to keep me from advancing with a lot of my stuff.

On my turn 2 I really wanted to have my ymgarls to show up to charge a destroyer squad a warrior squad and the immortals, but they failed. I charged like 5 monsters into the scarabs just to get the extra movement from the consolidation, and the hive guard managed to stun an anhilation barge which stayed stunned on his turn. 1 of my trygons got feel no pain and rushed out in front of my army.

On his turn he deepstruck a squad of warriors behind my army and tried to kill my hive guard, he didn't realize they were T6. The overlord got out of his command barge and charged swarmlord and i failed my leadership test so I was attacking myself. I was terrified of illing myself since I cause instant death, luckily he only got one attack that failed to wound. His destroyers blew away a trygon :(

On my next turn the game really took a turn for the worst for him. My ymgarls came out and charged a destroyer squad and the the immortals causing the destroyers to run off the board and the immortals to stay locked with only 2 models so he couldn't even shoot them. A trygon rolled like a beast for fleet and charged a warrior squad in his deployment zone forcing them to run off the board. And the last trygon ran backwards and charged the warriors that deepstruck behind me forcing them to run away too. And I charged a tervigon into swarmlords combat to make him randomize which model got hit by the mindshackle scarabs, he got the tervigon who failed his LD test and put 2 wounds on himself, but then swarmlord killed the lord who failed to get back up.

A really great turn.

His other lord came out to play and started going for killpoints, he charged my gaunts and killed about 5 with combat rez. His last destroyers shot at the trygon that made it into his deployment zone and did 4 wounds to him, killing him. The anhilation barges tried to do stuff but whiffed.

I put feel no pain on the unhurt trygon and rushed him towards the destroyers, giving them nowhere to run due to the board edge. I gave him the ultimatum of put 6 wounds on the feel no pained trygon or lose your last destroyer unit. The swarmlord killed a command barge, and the tervigon killed an anhilation barge. The stealers now free also rolled well for fleet and got to his other anhilation barge and killed it. And somehow the hive guard managed rear shots on the last command barge and exploded it. The overlord did manage to kill the last of my gaunts.

The game devolved into the lord killing my hiveguard for easy kill point while I ran way from him because I  was up on kill points regardless. And the destroyers failed to kill the trygon so they got eaten.

I won the game with 3 bonus points and put myself in 2nd place by a mile going into round 3. I was playing my buddy Rich who I play against regularily and he really knows his stuff. But he's only 1 battle point ahead of me! We'll see what happens :)