Friday, March 9, 2012

Going to WFN tomorrow!

A bunch of friends and I are heading down to the WFN GT tomorrow. It's their first time holding the tournament but I''m sure it will be a good one.

Here's the list I'm running

Coteaz 100
Inquisitor- rad and psykotrok grenades level 1 psyker hammer hand 3 servo skulls power armor 102

Elites
5 Purifiers- 2 psy cannons hammer halberd rhino with dozers and searchlights 193
5 Purifiers- 2 psy cannons hammer halberd rhino with dozers and searchlights 193

Troops
5 Strikes- psy cannon master crafted hammer razorback with psybolts searchlights and dozers 181
5 Strikes- psy cannon master crafted hammer razorback with psybolts searchlights and dozers 181
5 Strikes- psy cannon master crafted hammer razorback with psybolts searchlights and dozers 181
5 Strikes- psy cannon master crafted hammer razorback with psybolts searchlights and dozers 181
10 Death Cult Assasins 150

Heavy
Dread- 2 twin linked auto cannons psy bolts searchlights 136
Dread- 2 twin linked auto cannons psy bolts searchlights 136
Land Raider Redeemer- Multi melta, psybolts searchlights extra armor 276

I have a good 25 points left before and stupid upgrades lol, so if anyone has any real suggetions that would be appreciated!

4 comments:

  1. I would suggest, since you have Coteaz anyways, to use some of the upgrade points to just take a 3-4 man acolyte squad as a deck chair. They'd be a back-line objective holder and just come in from reserve behind LoS blocking. It's an extra kill point, but it's also an extra scoring unit for 12 points.

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  2. Mix in a few crusaders in that DCA unit. There is just about nothing that 6-7 DCA won't kill when charging that 10 will. With a unit of 10, with double hammerhand, AND both grenades, you ensure you'll 100% annihilate anything you charge.

    And as such, be standing in the open the following turn. (Or if you have to footslog due to a dead or immobilized raider). Crusaders allow you to also not need to hug cover as much, which frees up your movement considerably. Being able to allocate onto 2 IC's + 3-4 stormshields is good enough to survive most shooting for a turn or two with a significant number of DCA intact.

    Other than that:

    1) Your list above is 2010 points. Nub.

    2) Extra armor on the raider? Really? I know sometimes fortitude fails or gets hooded, but 15 points for such a long-shot scenario?

    3) Searchlights on dreads? They'll be far enough away you won't use the lights on them, you'll be using the lights on your advancing purifiers and strikes.

    4) Psyker/Hammer on the inquisitor is overkill. With 1 hammerhand + rad grenades you're already instakilling scarabs and such, unless you plan on running into a block of paladins, there just aren't many t4 multi-wounders to worry about that your billion power weapon attacks won't solve anyways.

    Good Luck at the event Bud! <3!

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  3. Thanks for such quick replies guys! Niel I actually like the idea of that 3 man squad. I think I might just try that lol.

    Thanks for pointing out the 10 points over, easily fixed since so many upgrades I took are just silly. I know the extra armor in the redeemer is overkill but I had the point and if it ever actually matters its nice to have. Completely unnecessary though. As far as crusaders your completely right honestly. 7 death cults and 3 crusaders is probably ideal but I'm not going to have the models ready in time. Also the extra hammerhead is huge I've found since I'm now wounding T5 on 2's, installing nobs and paladins, and I can multi charge into an entire tyranid monster wall and kill the whole thing lol. Granted that no one plays tyranids :P

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  4. You always did love your overkill-combat units, I can't begrudge a man his vices!

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