Saturday, November 5, 2011

New Necrons Not So Scary?

I played a good deal against the new necron codex today and helped try out 2 drastically different armies and found some strengths in both of them.

The first list we tried was fairly successful, and it played a lot like old necrons but better.  It had the Stormlord, 2 monoliths, 2 c'tan, 5 units of 5 warriors, and 30 scarabs or so. 

My grey knights got thrashed up pretty bad but managed to win.  We discovered a lot of cool things from this test but most importantly we learned that necrons can actually be pretty scary assult army, although it's tricky to use.  Also scarabs are pretty nasty little suckers, but they are really fragile even with stealth. 

I'll get into more details about where I think necrons are headed after I tell you a little about my second game.

The next list we tried was created more out of the fact that we knew what all the units above now did, let's try to explore.  We tried a glass hammer fast paced necron list.  It had 2 destoryer lords, 2 max wraith squads, 3 doom scythes, and 4 warrior squads in night scythes (I think that's what they're called)

My grey knights lost 8 vehicles turn 1 and I was tabled by turn 3, but with even 1/3 of my army I was almost able to kill my opponent.  From this we learned that necron transports are just not worht it, they are way too fragile for how expensive they are.  We also learned that wraiths are pretty nuts, and Doom Scythes are unbievably destructive and way too easy to kill.  I lost all 8 vehicles turn 1 to my opponent's 3 doom scythes.

So, after combing what we've learned from the 2 games here's what we've come up with.  A competitive necron list should contain the following units.

Stormlord or 2 Destroyer lords, the destroyer lords give some nice anti tank and can soak up hits for wratihs, the stormlord gives nightfight and hurts things, 4+ sieze is also really powerful against alpha strike armies,  I'm not sure which is better, although I'm leaning towards stoormlord. 

We haven't tested any other HQ's yet so we can't comment on them, but those seemed to do fairly well.

From what we gathered about elites the only ones worth bringing are the c'tan and man are they nasty.  The difficult is dangerous terrain power is just plain rude, I was terrified to take dangerous terrain tests where unnecessary and it really hurts my board control.  Being able to be teleported through the monolith is very powerful aswell and lets you catch a lot of palyers off guard. 

For troops warriors are the only ones worth bringing and they aren;t going to kill anything.  Accept that and move on with your list lol.

In fast we actually found wraiths to outshine scarabs since they can kill things aside from vehicles, and can still be used as an effective tar pit.

For heavies we've only tested the monolith and doom scythe, but we were very pleases with both even if the monolith is vulnerable to rending and melta.  You can't rely too heavily on the doom scythe though, since small elite armies, or armies that like to spread out will bring it down.

If I were to run a necron army personally I would run somwthing simillar to this

HQ
The Stormlord

Elites
2-3 C'tan

Troops
4 units of 5 warriors

Fast
2-3 units of 6 wraiths

Heavy
2-3 monoliths
0-1 doomscythe

What have your experiences been?

2 comments:

  1. I got a game in with the annhilation barges and loved them. They throw out alot of wounds. I also like the Immortals with tesla. Even 5 man squads were doing 4-6 wounds a turn. I also found the monolith to be a great support piece.

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  2. For heavy support, take another look at the tomb spiders. I love getting two monstrous creatures with psychic defense for 115. Coupled with creating scarab swarms, the scarabs can get 1st turn charge.

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