Tuesday, September 27, 2011

Blobs Park Round 2

Round 2 of Blobs Park and I'm already paired up against the big kids lol

My list

HQ
Swarmlord 280
Guard- lash whips 65

Elites
2 Hive Guard 100
2 Hive Guard 100
8 Ymgarls 184

Troops
10 Gaunts 50
10 Gaunts 50
5 Stealers 70
5 Stealers 70
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200

Heavy
Trygon- adrenals 210
Trygon- adrenals 210
Trygon- adrenals 210

My opponent was running something like this

HQ
Crowe
Libby- sactuary, might, quickening, shrouding, other things

Elites
Vindicare

Troops
5 units of 5 purifiers- 2 psy cannons, 2 halberds, demon hammer each
1 unit of 10 ourifiers- 2 psy cannons, 6 halberds, 2 demon hammers
6 rhinos

Heavy
2 Dreads- 2 auto cannons, psy bolts

I've always said as a grey knight player I consider well played tyranids are hard match up. time to back up my words, but this time I get to be the tyranid player.

My opponent had never played tyranids before, so was a little unsure of what to do, but he got the main idea of shoot the piss out of me and stay in cover.

The mission was kill points spearhead. He won the roll for first but gave it to me thankfully. Note, this was due to having never played nids before, he wanted to see what I'd do. After the game he acnowledged this as a mistake.

I deployed in a nice solid wall, he deployed very tightly in his corner. I thought that my outflanking stealers would be key in this one since he was so close to a side edge. I also put the ymgarls in a place where they could hit almost anything they wanted.

On my first turn I ran up with everything. I feel no pained a unit of hive guard and swarmlord. On his turn he moved up just a little with everything and disembarked everyone. Stupid amounts of psy cannon, auto cannon, and bolter shots I was left with a tervigon at 1 wound and a tervigon at 3 wounds.

Then my stealers all came in. The ymgarls came in from their piece of terrain, were granted feel no pain, and preferred enemy. Then they charged into 2 units of purifiers (1 being the really big one). They killed all the psy cannons from each squad and a couple halberds, but they all went down before the hammers even struck. My opponent seemed to roll something like all hits all wounds. My other stealers came in on the opposite side of the board, despite the rerolls. That's like failing 4 3+ saves consecutiely.

Well with my stealers dead or useless, and my tervigons on their last legs I continued the bum rush. 1 trygon got a nasty charge off and wiped a purifier squad. Swarmlord was nearby to keep him from getting his force weapons off. And the hive guard took out a rhino and the vindicare. I put feel no pain on swarmlord. I also moved the tervigons back to make them unappealing targets.

Hopefully I've put too much in his face at once (although it should be more). He's looking at 3 unmolested trygons and swarmlord with fnp all threatening charges next turn. I've reduced his psy cannon cound by 6, which is half, and I've killed the vindicare so it should get a lot easier now. I'm actually feeling pretty good about this.

Then my opponent decides to not care that half his firepower is gone. He answered it like a man. He shot his whole army at swarmlord and killed him and his guard completely in one turn. I didn't make one FNP save if I recall correctly. I'm thinking it took his whole army to do it and he's about to lose another 3 units to trygons so I should be fine right? Wrong, Crowe, the 150 point tax charged a trygon and force weaponed him!

Note that after the game I found out that crowe doesn't have a force weapon. It turns out that it had no impact on the outcome of the game so I wasn't too angry but I did bring it to my opponent's attention when I found out. He was in no was whatsoever cheating by the way, it was an honest mistake. I pay grey knights too, I'm pretty surprised I didn't catch it honestly.

So on with the battle report. For someone who lost killing power, I felt like he gained some after his last turn. I'm no longer winning on kill points, and my threats are severely dissapearing. Here's what I did. I spawned about 25 guants who all shot and charged crowe and killed him. I also knocked out 2 more rhinos with the hive guard, and my trygons charge 2 squads and killed them. The tervigons threw FNP on themselves.

Well that was a great turn, I did everything I could to kill what I could, only problem was that to get him in range of shadows I had to move the tervigons up.

He has now been reduced to very minimal firepower, and can't even manage to kill a tervigon with feel no pain. He does charge the 3 wounded tervigon with 5 purifiers
and the libby and fails to kill him somehow. On my next turn the hie guard pop the last of his rhinos and the trygons finish off 2 more squads, including the libby.

This game is just about over, it ends up going until turn 6 where my opponent is left with an empty rhino in the corner of the board and I still have a tervigon with a wound, 2 trygons, the hive guard, and all the little guys.

I had some pretty abismal luck when it came to keeping my monsters alive, like swarmlord just rolling over, and crowe pretending to have a force weapon and killing a trygon. But, my opponent never got his force weapon off past shadows aside from that so I was rather lucky. Had those trygons been forced weaponed I probably would have lost.

It was a great game against a fun opponent. And, it goes 1 step further to proving my point that tyranids can compete.

Responce to Bak

Because this blog is dumb and wont let me comment normally.

My opponent is very good at the game, he doesn't make play mistakes all that often.

I don't know if I can really say that he made mistakes or not. The safer route wold have been to come in 48" away and blast away at my trygons with krak missiles and then charge. But, that may have taken too long, and would have almost guarateed he wouldn't have gotten many battle points off of me. When you take into consideration that it's a battle point tournament with 90 people and only 4 rounds a small win might as well be a loss, so the best play he had would probably have been to try and take me out and play for the masacre, regardless of what the repercussions would have been otherwise. In a Nova format game where all you have to do is win, he probably would have been better off sitting back and pummeling me with missiles, if he had done that I'm not sure what I would have wom. But, at Blobs Park, a minor win, is more like a mutual loss.

Sunday, September 25, 2011

Demons returning to BFS?

I have the sudden burning desire to bust out the demons! Perhaps I'll take them to BFS. If I were to this is a list I'm considering.

HQ
Fateweaver 333

Elites
6 Fiends 180
6 Fiends 180
6 Fiends 180

Troops
5 Bloodletters 80
5 Bloodletters 80
5 Bloodletters 80
5 Bloodletters 80
5 Bloodletters- icon 105
5 Horrors- Bolt Changeling 100

Fast
10 Screamers 160
10 Screamers 160
20 Seekers 280

1998. It's fast, deadly, surprisingly tough, only gives up 12 KP's and has 6 scoring units. It's time to prove demons can still compete!

Bugs at Blobs Park!

I got back from Blobs park around 11am today (Sunday) and I had a great time. The only thing I'm stingy about is the 5 hour car drive it took because I had to go out of my way, although some of my friends were nice enough to let me crash at their house for the night.

The rounds were a little long which is rarely a complaint I have. But, for someone who commonly finishes games in an hour I often found myself hanging around for 2 hours doing nothing between games. It would have been nice to finish before 11pm and have shorter rounds honestly.

The seperation of scores probably should have been higher, and I don't agree with a lack of best general prize. I managed to go 4-0 with 4 masacres, only missing 2 bonus points in the whole tournament, and I still lost to Dameon Green who lost a game and missed 4 bonus points throughout the tournament. Not to take away from him, his army is drop dead gorgeous and he earned it, but I felt a little robbed not getting proper recognition for having the most battle points.

That said, the prize support was fantastic! I would have liked to see some trophies or plaques, because I find that stuff to have sentimental value, as oopposed to just profit. But, I won best xenos player (and best general, not that there was a prize for that) and got myself a dark eldar army!

But seriously other than that (one of which isn't the tournament's fault) it was a great event, the food was good and not to expensive. the bathroom could use work though lol. It was great to catch up with all of my friends from the VA, DC, PA area. Anyway enough about the tournament my opinions about it, let's get onto the battle reports.

I brought tyranids to this one, mainly for funsies, and boy it was a great time. I've been playing nids lot latley and I've been having a blast!

Here's the list I brought,

HQ
Swarmlord 280
Guard- lash whips 65

Elites
2 Hive Guard 100
2 Hive Guard 100
8 Ymgarls 184

Troops
10 Gaunts 50
10 Gaunts 50
5 Stealers 70
5 Stealers 70
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200

Heavy
Trygon- adrenals 210
Trygon- adrenals 210
Trygon- adrenals 210

Round one I got paired up against my buddy Vaiden or however the hell you spell it. We played last round at BFS were I edged his guard out with demons. This time he brought his deathwing ravenwing combo and I brought my nids.

He was running something like this.

Belial
Sammael
4 units of 5 TH SS termies with cyclones, 1 was the command squad with FNP and the banner.
2 units of 3 bikes each with 2 meltas
2 attack bikes with multi meltas
2 predators- AC HB
1 typhoon

The mission was capture and control seize ground and we both put our objectives in the middle of our deployment zone so that the outflankers couldn't wreak havoc. I got first turn and pushed up with everything, then he deepstruck 2 terminater squads in. He had his command squad with belial drop behind a regular terminater squad as a counter charge unit. Then he shot a tervigon down with 6 missiles and 2 meltas.

The problem with deathwing is that they have great mobility when the deep strike being able to come in wherever they want, and they have 2 48" missile shots per unit, menaing they can come in wherever they want and threaten you. That makes it very hard to battle them, since you can't predict any of their moves with any accuracy. The game doesn't really start until they come down, so until then all you can do is get some board control and hope for the best.

In my following turn I charged 2 trygons into his 5 terminaters, and I ran swarmlord over to be a countercharge, for when his deathstar countercharges. My trygons charged is and actually killed all the terminaters, then they got nice consolidations and actually got out of his unit's threat range. My Ymgarls came in and had charge range to his whole army, I charged them into sammael and took off hsi assualt cannon, a predator and wrecked it and, 5 terminaters to tie them up.

In his turn he could do little to rebuttle, but deepstrike a squad in my back field, threatening my objective. He also freed his termies from my ymgarls. I countered by chargins swarmlord, a trygon, and 10 outlfnaking stealers into his deathstar. He didn't know swarmlord makes you re roll successful invuls, needless to say his unit was wiped in a turn. Another trygon charged his bikes and wiped them, and the last trygon charged the termies that the stealers were previously fighting, and got his ass kicked. My Hive guard were picking away at his predators and attack bikes. For now I ignored his squad threatening my objective.

He couldnt do much to stop me now, his termie squad that killed the stealers and trygon charged into another tyrgon and killed it, at this point I've only killed 1 of these termies on roids.

I pushed up at this point, engaging the bikes where I could and killing them. I also got right up in his termies face with swarmlord and some stealers. A trygon charged into my backlines and killed sammael, stopping his chance of boosting to contest an objective and threatening the termies that were threatening my back lines.

On his turn his termies that were in my backfield charged some gaunts and killed them and his other termies squad ran right at my stealers, avoiding swarmlord and killed them.

On my turn swarmlord killed his termies and some gaunts jumped over to his objective. My trygon, 12 spawned gaunts, and a tervigon charged into his termies in my backfield and killed them.

The game ended there on turn 6, where he had been tabled. I missed 1 bonus point this game. I felt pretty good about this game, but I knew my next one would be tough since I did so well in this game.

Thursday, September 22, 2011

Blobs park list ideas

I'm bringing tyranids and here are the 2 options I'm considering.

HQ
Swarmlord 280
2 guard- lash whips 130

Elites
3 Hive Guard 150
3 Give Guard 150
10 Ymgarls 230

Troops
10 Gaunts 50
10 Gaunts 50
Tervigon- adrenals, toxin sacs, clusters, catalyst 195
Tervigon- adrenals, toxin sacs, clusters, catalyst 195
5 Stealers 70
5 Stealers 70

Heavy
Trygon- adrenals 210
Trygon- adrenals 210

Or the list I'm leaning towards

HQ
Swarmlord 280
Guard- lash whips 65

Elites
2 Hive Guard 100
2 Hive Guard 100
8 Ymgarls 184

Troops
10 Gaunts 50
10 Gaunts 50
5 Stealers 70
5 Stealers 70
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200
Tervigon- adrenals, sacs, clusters, scything talons, catalyst, 200

Heavy
Trygon- adrenals 210
Trygon- adrenals 210
Trygon- adrenals 210

I need to decide before I go to bed tonight since I'm leaving straight from school tomorrow, let me know what you think as soon as you can please sorry for the late notice.

Tuesday, September 20, 2011

Blobs park and bugs?

Well I'm fairly decided on bringing tyranids to blobs park. I'm having a ton of fun with them and, much like my demons, they really make me think. A lot of my friends are heading there like Andrew Gonyo, Brad Park, Ted Nagel, Justin Cook and his crew, even the ellusive Mike Brandt.

As much as I'd love to win it with tyranids my expectations are fairly low. I'm starting to find that the only reason I'm doing so well with tyranids is because I keep out outplaying people (not to sound conceeded), but they really aren't that great of an army. At Ard Boyz I played against a mech eldar player with an unoptiized list, it had howling banshees for crying out loud! And, simply because he was roughly the same skill level as me (possibly better) he nearly beat me. I have never lost to an eldar player before with tyranids or demons, regardless of what the internet says about the match up lol. I suppose that just goes to show how much of a difference play skill does make. But I am starting to find that when paired up with someone of equal skill to me, and they're playing blood angels, wolves, guard, or any of those heavy hitters (barring grey knights surprisingly) that I really shouldn't stand a chance.

Not that I'm making excuses either, I'm still going to play nids, knowing full well that if I bring grey knights I'll have a much better chance of victory. I'm heading out there to have fun!

Sunday, September 18, 2011

Back from ard boyz!

Yesterday was the ard boyz semi finals. I went to the location in central Jersey, which suprisingly only had 13 attendees, 4 of which I played regularily lol. To make things even more awesome I brought my tyranids! The same list that I ran at the preliminaries.

Swarmlord 280
2 Guard- lash whips 130
10 ymgarls 230
3 hive guard 150
3 hive guard 150
4 Tervigons- adrenals, sacs, catalyst, clusters 195 ea. (1 was HQ)
3 units of 10 gaunts 50 ea.
3 Trygons- adrenals 210 ea.

Round one I played against a fantastic eldar player. His army was fully painted and drop dead beautiful at that. He knew his army and played very well. The mission was pitched battle VP's, and each player selected 1 troop model to be their messanger, if that models gets into the enemy's deployment zone they get 500 VP's. Turn 1 he scored his messanger into my deployment zone, and by turn 2 he blew up my messanger. My ymgarls came up but no one was near them so thy just stood there. Most of this game was keep away, while I killed whatever I could catch. In the end the VP total was 1480 to 1320 or something, giving us both a draw (in his favor). I was very pleased with that considering it was mech eldar against a great player and he scored an additonal 500.

Next round I found myself against George, a friend of mine who plays orks, who I also got to play at the Nova Open. He brought a horde with 45 lootas, 180 boyz, 3 deff koptas and ghazghkul. It was pitched battle, control the center, so we can all guess how this game was going to go, Charge! I won the roll for first and feel no pained 3 tervigons and swarmlord. Then my hive guard blew up 2 deff koptas. He ran right at me with 150 boyz, and one squad was congo lined in front as a screen. His lootas almost killed a tervigon. My ymgarls came in and multi charged 2 squads of orks and 1 squad of lootas, then 40 gaunts and a trygon charged into that combat also, the stealers morphed fro toughness and were granted feel no pain so they lonly lost 4, and I won combat by 32 I beleive and wiped everything. George charged back with his remaining 90 orks and ghazghkul, killing all my gaunts and getting stuck with with swarmlord and a tervigon. The lootas almost killed another tervigon. The ymgarls charged another loota squad and killed them I then spawned another 30 gaunts or so, made verything 1 big combat with them, charged all 3 trygons in and started going to town. This combat was a 2 by 2 section in the middle of the board. In the end George did 2 wounds, and I did 56, meaning I won by 54. George has now lost everything except a loota squad and we called it there.

I'm in 3rd going into last round and I get paired against my friend Vinny. He usuallt plays guard but this time he's running wolves. The table we got was pretty strange, there were lots of large impassible rocks everywhere which were even tall enough to give trygons cover. He won the roll for first and deployed his 21 missiles 5 las plas backs and jaws all centrally (it was spearhead by the way) I opted to reserve everything, and deepstrike the trygons. He shuffled around a bit waiting for me to come on. When I did come on I only got 1 trygon and no stealers, along with 3 tervigons 20 gaunts 1 hiveguard and swarmlord, so I was pretty much confined to 6" up. My hive guard came in and knocked out a rhino. Then everyone else took cover and hoped for the best.

On his turn we got to roll for what the objective was, it was random. On a 1-2 it was KP's, on a 3-4 it was quarters, on a 5-6 it was terrain features, we rolled table quarters, to capture a quarter you had to have more scoring unit in it than your opponent.

He fired 21 missiles into my hive guard and failed to kill them thanks to cover and fnp. A couple las plas backs finished them off though, then he tried to jaws through swarmlord and a tervigon but he rolled an 11! Even without shadows. He had scouts come on and multi charge a tervigon and 20 gaunts, and he got his ass kicked. Next turn my ymgarls came in and were given prefered enemy and fnp then they multi charged a long fang squad a the rune priest with jaws and his grey hunter squad and kileld everything but a couple long fangs. The rest of my amy came in and I blitzed his right flank very hard, with 3 trygons. I also knocked out another 2 razorbacks. With the rune priest gone swarmlord and the tervigons can be aggresive, and I can start spawining gaunts since it's quarters. vinny's in trouble, he detaches logan from his wolf guard death star and charges my stealers, killing 4. The he fires his whole army at my trygons, killing 1, and leaving another at 1 wound. I retaliate with a mass killing of vinnys's troops on his right flank with the trygons. I sent the wounded trygon after some grey hunters, wiping them, and I sent the strong one into his death star. Swarmlord hit logan and killed him, and his guard multi charged into his death star making it 1 combat. I spawned even more gaunts. At this point Vinny had a few razors, and 3 grey hunter squads, and 2 lang fang squads. While I had swarmlord, 2 trygons, 4 tervigons and 80 or so gaunts. He did what he could on his turn, killing a trygon, and a tervigon, but I just kept spawning and killing. It ended on turn 5 with me having 3 scoring units in 1 quarter, 2 in another, 4 in the quarter which he had 3, and 2 in the last quarter. I held all 4 quarters giving me the masacre, with 2 bonus points.

On the top table my friend Ned lost to a dark eldar player, but only minor, with no bunus points. That sling shotted me to first, with tyranids! I chose tau as the arm I would recieve. I'd like to continue proving the internet wrong about how tyranids are bad, and soo I will be doing that with tau!

Friday, September 9, 2011

Invitational round 3

Sorry for the late posts guys, school just started for me so my free time is going out the window. More to the point though my round 3 was against Mark Ferek, and no offense to my other opponents but this was the hardest game of the invitational for me. Mark was playing a descent of angels list. He really knew what he was doing, but 1 key mistake lost him the game in my opinion. Mark placed second at NOVA last year, losing to Tony in the final round, he's a great guy and really fun to play.

My list,

HQ
Coteaz 100

Elites
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino- dozer blades 45
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40

Troops
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts, dozer blades 55
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50

Heavy
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135

1750

Mark's list,

HQ
Librarian- shield, fear, jump pack

Elites
2 Priests- jump packs, power weapons

Troops
10 Assualt Marines- 2 meltas, power fist
10 Assualt Marines- 2 meltas, power fist
10 Assualt Marines- 2 meltas, power fist
10 Assualt Marines- 2 meltas, power fist
5 Assualt Marines- 1 meltas, power fist

*I think there were some power weapons in there but I'm npt sure, it's been 2 weeks now*

Heavy
5 Devestaters- 4 missiles
5 Devestaters- 4 missiles
5 Devestaters- 4 missiles

The mission was table quarters, kill points, objectives, spearhead.

Mark won the roll for first and took it. As standrad NOVA affair we had a large piece of LOS blocking terrain in the middle of the board. This was particularily bad for me as Mark could hide behind it, going unscathed from my shooting, and then jump over it and assualt. He deployed with 48 Jump packers in a nice tight brick behinr the hill in the middle, and the devestaters percehed themselves up on some nice elevated area terrain.

I deployed in my standard castled formation, with the dread out of LOS of the devs as much as possible. I knew they would be the key to victory since Mark can't reliably kill them.

Mark moved up and hid ebhind the rock, then blew up a rhino with the devs, pretty much as expected.

I started footslogging some infantry at max raange to try to avoid an assualt marine bum rush in an attempt to plink away devestaters. I then shifted all the rest of my forces left to try and lure him away from my foot sloggers with the bulk of my army. 1 Strike squad got brave and charged an assualt squad. I killed 5 and won combat but they stayed.

He then started taking out more of my vehicles with his devestaters, my right flank is looking weak with roughly 13 marines footslogging and no vehicle support. 1 of his assualt squads got brave and jumped into the heart of my army, they melta'd a rhino and exploded it. Then they rolled a 6 for difficult terrain, and wiped my squad before I could swing. Finally, they rolled a 5 for consolidation and moved back to relative safety. My 5 man strike squad was dealt with by his countercharge.

Mark did a good job using consolidations to limit m reactions. He had a 10 man squad in front, and a 5 man squad in front lined about as a screen. Then he had 25 assualt marines, 2 priests and the librarian ready to roll right behind.

I knew it was now or never. For what it's worth, Fearspect, our judge pretty much ruled me out of the game at this point. I shot the 5 man squad to hell and back, killing 3 or so since they had fnp. I also got 2 strike squads out and ready to charge along with all 3 dreadnaughts. Since I opened up the 5 man I could now get some multi assualts in. 1 dread hit his 5 man squad (now 2 man), 1 dread hit his 10 man screening squad, and 1 dread made it to a 10 man squad in back. Then I charged 10 strikes in and made everything oen big combat.

The reason I did that was evwn though my strikes will eventually die, he will have to consolidate towards the dreads. He's pretty much stuck in combat now allowing me to just keep sending units in there until he dies.

Now Mark makes a huge tactical blunder. He sent his 5 man squad in (the one that was always 5 man) and tried to kill a dread with a S9 fist. that's a decent move. But then he also threw his 10 man squad with a priest and librarian in there to kill all my strikes. They should have jumped forward and killed the 12 marines in my backfield. He could have really gotten rid of a lot of my punch with that move. Not only finishing up 2 squads, but also making me choose where I want to go with my counter charge units.

Anyway, he now has 35ish assualt marines fighting 3 dreads, and a couple grey knights. I threw coteaz, a purifier squad, and a strike squad in there and sstart killing everything in droves with all the hammerhands and cleansing flames. Here's where I got lucky, he threw I beleive 10 WS5 power weapon attacks at my lone sergant and failed to kill him. Then in all his glory, he killed the librarian!

The game continued on with heavy bolters, and the 12 marines killing the last of his devestaters, and coteaz 3 dreads a strike squad and a purifier squad walking through his remaining assualt marines.

It was a great game, and deffinitely mine to lose. I did end up winning though, with 3 out of 5 OBJ's 4 quarters and 1750 victory points.

Sunday, September 4, 2011

Nova Invitational round 2

After beating Marc Parker I found myself against Andrew Blackwell. He won The Grim GT in NY this past June to earn his ticket, with none other than demons at that. This kid is also 13 I believe (maybe 14?) Regardless, that's remarkable that someone his age could do so well with a "bad" army. PS. Demons aren't bad, they just auto lose to GK and DE. I must say I felt a little shown up as demons were my main army for so long. I needed to kick his face into the ground, as ironic as that seems. All in good fun of course.

My list,

HQ
Coteaz 100

Elites
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino- dozer blades 45
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40

Troops
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts, dozer blades 55
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50

Heavy
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135

1750

And his,

HQ
Fateweaver
Herald of khorne on juggernaught- herald stuff

Elites
4 Crushers- icon
4 Crushers

Troops
5 Plaugebearers
5 Plaugebearers
5 Plaugebearers
5 Plaugebearers

Heavy
Demon Prince- wings iron hide nurgle noxious touch
Demon Prince- wings iron hide nurgle noxious touch
Demon Prince- wings iron hide nurgle noxious touch

Nothing even close to resembling what I would have brought as a demon player. I think his biggest list building issues are only 1 icon, and non unique bloodcrushers. I could show you what I was thinking of bringing had I played demons if you want, but for now I'll just go on with the report.

The mission was kill point dawn of war. My worst mission, luckily I was playing demons.

So I won the roll for first and took it. I deplyed 2 strike squads up the field at the half way point. Then I casted warp quake and pushed up a little. The rest of my army rolled on in my center. I had no fear of losing my strike squads as his only shooting was fateweaver.

On his turn the only places he could go were teh 4 corners and even then he was about 8" from a warp quake zone, and 6" from the board edge. Faeweaver came down first and scattered into warp quake zone and died. My ease game just got a lot easier. The rest of his stuff came on in my left hand corner, about 10" from my models. 1 plauge bearer squad came in abother corner randomly.

I kept the pressure up accross the table with warp quakes making spreading out not really viable and only giving him the one corner he already chose to show up in the only place he could go. I threw a dread into the crushers to tie them up and I shot both the demon princes off the board.

He came on with his last prince and crusher squad in the corner with all the action. His other plauges showed up in the other corners.

I shot his last prince off the table then I moved some purifiers and a strike squad over to get ready to charge next turn. I even managed to tie up the crusher squad that just came in with another dread. I also started shooting and charging plauebearers for objectives, even nurgles minions were dying in droves.

The next turn he was stuck in combat and such, and after that I made all the crushers and dread 1 big combat by charging in a purifier squad. I emplyed a neat little trick too. His 4 man crusher squad was in base with a dread, as was his 5 man. Because of pile in moves every model was in base with the dread. So I positioned myself in the movement phase to only have to charge 1 model from each squad, that way the remaining models would still be locked with dreads, and I would only really be feeling the attacks of 2 crushers, not 9.

After 2 rounds or so his crushers were almost all gone. I believe I wiped the 4 man with herald and most of his other 4 man, but my purifiers were no more. Then I charged a stride squad in to finish them off.

It was a fun game and Andrew did what he could. He could have screened and positioned his units better, but it was a fairly hopeless situation regardless. I hope to play him again when I'm not using grey knights so we can get a more fair game in.

I won with a tabling I believe, 4 out of 5 OBJ's and he killed a purifier squad and half a dread or something.




Friday, September 2, 2011

Nova Invitational Round 1

So after getting all of 3 hours of sleep due to a combination of excitement ad restlessess it was time to roll dice. I went down stairs with my friends George and Andrew whom I shared a room with. We walked over to a near by starbucks and I kind of forced myself to eat. As a 17 year old on summer break I couldn't fathom being up at 6am, let alone eatig a full breakfast. But, I knew it was for the best so, I forced half a sandwich and a hot chocolate down my throat and called it a morning.

When I got back to the hotel I found that I was playing Marc Parker on table 7. I played on table 7 for my whiskey challeng for what it's worth. Marc is an awesome dude, and is really laid back. He is the leader of the 40k wrecking crew and has won more GT's tha anyone I know. Nothing about this game was going to be easy.

The mission was the same one we played for my whiskey challenge, hence why we practiced it. Pitched battle, Objectives, Kill Points, Quarters.

My list was,

HQ
Coteaz 100

Elites
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino- dozer blades 45
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40
5 Purifiers- 2 psy cannons, demon hammer 145
Rhino 40

Troops
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts, dozer blades 55
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50
5 Strikes- psy cannon, demon hammer 120
razorback- psy bolts 50

Heavy
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135
Dreadnaught- 2 Twin linked auto cannnon, psy bolts 135

1750

And his,

HQ
Cannoness- evicerater, closk, litanies, other stuff
Cannoness- evicerater, cloak, litabies, other stuff

Troops
20 sisters- 2 melta guns, evicerater, book, priest with evicerater
20 sisters- 2 melta guns, evicerater, book, priest with evicerater
Infantry Platoon- 5 infantry squads, PCS, 2 heavy weapons squads
Infantry 1- naked
Infantry 2- naked
Infantry 3- naked
Infantry 4- Auto Cannon
Infantry 5- Auto Cannon
PCS- Auto Cannon
Heavy Wep Team- 3 Auto Cannons
Heavy Wep Team- 3 Auto Cannons

Heavy
Exorcist
Exorcist
Exorcist

I've tanled with this army once before when a different member of the wrecking crew was using is, Shane (Deadshane on dakka) and I manaed to beat him down pretty hard with tyranids. Let's see if I can do it again.

I won the roll for first and took it. I deployed all nice and castled in the center. He deplyed with his exorcists mostly hidden out of LOS, with 30 guardsmen (naked ones) blobbed up as a screen in front of his army. Then the 20 remaing dudes with auto cannons camped out on the objective in his corner by the exorcists, and the PCS camped out on the other objective in his corner out of LOS. The 2 units of 20 sisters each started with a cannoness and deployed front and center behind the blob.

On turn 1 I moved up to about half way of the field with the pruifiers, with everything else trailing behind except for a razorback or 2. 1 dread shifted over and saw teh corner of an exorcist so I went for it, knocking off its weapon! The my heavy bolters and remaining dreads shread his AC teams.

He just moved up 6 inches on his turn keeping his formation intact. Exorcists both shot at dreads and exploded 2 of them.

this turn wasn't too eventful other than one close combat. I think I should have gotten out with all my strike squads and started putting bolter wounds into his sisters, but instead I just killed 3 or 4 with all my heavy bolter as I moved up 6". My last dread knocked off the weapon from another exorcist. 2 Purifier squads got out, and did I nice dose of double cleansing flame on his blog squad and killed them in 1 round.

Marcs return was pretty much as expected, he charged his sister squads into my purifiers and killed them gaining ground in mid field. His last exorcist did something cool. In combat with one squad I did something a little sneaky. I casted cleansing flame. Then attacked a sword into his cannoness. Since he was afraid of the force weapon he popped litanies, and made his 2++. I couldn't force weapon anyway so I just bluffed him right out.

I got all my strike squads and remaining purifier out. 2 strike squads went backwards to hold my backfield objectives. Everything else moved up and shot the piss out of his sisters. I got both units below 10. I charged 1 squad with 2 strike squads, and the other got charged by a purifier squad. The strike squad heled their own since Marc already popped litanies. After combat they go down to 3 or 4 girls but the eviceraters are really killing me. In the other combat I tried to clansing flame but failed, hen he kicked my ass and got free movement. Not my smartest play ever.

His free sister squad moved up to within an inch of my razorback, coteaz and his crew are right behind. He put the cannoness on one side of my razor, and the priest and sergant on the other. He opted not to shoot and just charged. He rolled a 3 with difficult terrain thanks to scatuary so his cannoness could oly get base to base with a psy cannon, and no one on the other side of my razor could get in base. I piled in and moved coteaz first into a random girl away from his eviceraters, I also moved 2 swords the ame direction (towards the cannoness) into 2 other girls. Now I have a hammer and a sword to move. Instead of having to get into base with the sisters on the other side of my tank (only place I could still make base), I moved to within 2" of the sword guys. This was all made possible because you have to keep coherency suring a charge reaction, if I moved to engage the remaining unengaged models I could not keep coherency. So much to Marc's dismay only 1 evicerater got to swing into my squad, the rest had to go into the razor. On another note he popped his book to stay alive.

The rest of this game was just clean up. I shot my whole army into his ramiaing backfield guardsmen and got his infantry platoon and PCS to run off the board. my dread blew up his exorcist. In combat I charged a strike squad into coteaz's combat to save them and ended up wiping out Marc's squad. In the other assualt I got lucky and killed his cannoness despite her 2++.

It was a great game, and just goes to show how 1 positioning mistake in a key assualt can be the difference in the game. I'd be more than happy to play Marc again and I'm deffinitely looking forward to a rematch.

I take the game, 4 objectives to 0 3 quarters to 1 (his weaponless exorcists hold one) 1840 VP's or something.