Wednesday, November 2, 2011

Some quick Draigowing thoughts

HQ
Draigo 275
Coteaz 100

Troops
10 Paladins- 4 psy cannons, 3 hammers, 1 staff, 6 halberds, 5 master crafted weapons 675
5 Henchmen- psyback 70
5 Henchmen- psyback 70
5 Henchmen- psyback 70

Fast
10 Intercepters- 2 incineraters, psybolts, demon hammer 335

Heavy
Dreadnaught- 2 twin linked auto cannons psybolts 135
Dreadnaught- 2 twin linked auto cannons psybolts 135
Dreadnaught- 2 twin linked auto cannons psybolts 135

2000

Tuesday, November 1, 2011

Adepticon Championships sold out!?

In under 24 hours the adepticn championship has sold out!  Hopefully they can put me on a waiting list so I can actually play.

Monday, October 31, 2011

Happy Halloween!

Go eat some candy and try not to scare away the little kids with your fat gamer stank!  But in all seriousness have a great night!

Saturday, October 29, 2011

Sorry about not posting much

It's been about about a week since my last post and I sincerely apologize.  School was realy taking its tole on me last week and I had to change my oil today and it snowed up in Jersey so I had to deal with that. 

Let me just do a quick post on what I've been up to though.

I decided against mechanicon for 3 reasons, a lot of my friend from Jersey aren't going, (I don't think any are) so I would have to drvie down by myself, although that's not that big of a deal.  125 for what is essentially 5 games is just too steep since I can't be present on Friday to make the convention worth it.  And, it's just easier not to go.  My life has been pretty hectic and everything, college apps being due relatively soon along with school work piling on, I also have a wedding to go to in a few weeks in Maryland, it's just too much traveling. 

Now I have decided to go to Templecon this year, and play in their warhammer tournament as well as their warmahordes events.  I'm not that strong in warmachine and hordes, but I am trying to get better with my skorne and I'm playing more frequently against better opponents (although I do consistently lose).  Most of my friends are going so it would be a good chance to get out there and have some fun.

Also I got a mesage earlier this week from hulksmash (and Andrew Gonyo) asking me to be part of their team for the adepticon team tournament.  I humbly accepted and I'm thrilled about this event.  I was on the fence about going but now I'm pretty much sold.  I'm going to be playing some awesome guys in an event I've heard great things about, with Hulksmash, Dash of Pepper, and Target (Andrew Gonyo) who are all good friends of mine.

Thursday, October 20, 2011

Personal thoughts on Table edge blocking and Mechanicon?

Since for whatever reason I can't comment, I'll continue to make new posts as necessary.  This is in responce to the discussion going on in my previous post.

I personally would only block the table edge if the opponent I'm playing is someone who would do it to me, is not a friend of mine, and it is in the setting of a high stakes tournament.  There aren't many people on that list, and even fewer would fall for it but still.  I would never do it to someone I've just met.  I had the chance to just recently at a tournament against someone I hd never played before and wanted to get off on the right foot so withheld.  Nor would I do it to a friend, I enjoy playing games of 40k, not just winning them ruthlessly, as competitive as I am, making friends and having fun is the primary goal for me.

However, I would do it to almost anyone who wouldn't immidiately lose the game.  In the example I used earlier I talked about kroot blocking a board edge in dawn of war to kill long fangs.  I find that much more acceptable since I employed a tactic to give me an advantage in a game.  My opponent has to pay for their mistakes dearly, but can still come back and win.  The loss of long fangs in a space wolf army, while significant, is not fatal.  That is much different then blocking a tyranid army from coming on since there are no vehicles to tank shock with or jump infantry to fly over with.  That is no longer giving you an advantage in a game, that is depriving both you and your opponent of the opportunity to play a game. 

I've had my board edge blocked as a tyranid player uring a tournament.  I know how it feels to be given an auto loss.  I wouldn't put a friend, peer, or new acquaintance in that situation ever.  I would put some dick hole that keeps getting 0's for sports for justified reasons in that situation.  I might block off the board edge to kill some long fangs, or stop al rahem from coming in on the correct side to a friend, peer, or new acquaintance, but that is what they must deal with for their mistakes.  It would almost be disrespectful for me to not stop them, as it would mean I'm not playing my best.  It would not cost them the game, or deprive them of the opportunity of playing it, but it would punish them for their mistake.

On another note, Mechanicon.

Here's why I would go to mechanicon, my friends are going, it's relatively close, I've gone the past 2 years and I haven't been let down, a good friend of mine, Tony Spino is running it.

Here's why I wouldn't, it's $125, expensive for a GT, it's only 5 rounds, I would want to have fun more than win so I'd probably play my tyranids since my tau haven't even arrived yet and I can't borrow Rich's forever, I'd have to kill a weekend which I could spend doing other things.

I'm honest fairly distraught about whether I should go or not.  Who else is going?  Why should I/should I not go?

Wednesday, October 19, 2011

Because my blob sucks, replies to the tau list.

For whatever reason the blog won't let me comment. It says there's a problem with my email address, but I can still post new topics, and I recieve emails about the blog just fine. If anyone has any ideas on this I'd be very thankful for help.

Onto the comments!

As far as why 12 kroot are better than 10, it's actually very situational and abstract. Although, Andrew was kind of close.

In Dawn of war you can deploy up to 2 troops, or infiltrate them. 12 kroot can cover 36" of board space, so 2 units can cover 72. If your enemy has not deployed and has elected a large portion (or all) of his army to come on turn 1 (or through reserves) via his own table edge, than any infantry/mosterous creatures/walkers will be destroyed upon arrival. This is nothing to base a strategy over, but if it auto kills say 15 long fangs, or dreadnaughts in a GK army, or a bunch of bikes or something it's more than worth the sacrifice of 20 kroot. Be wary of tank shocks, coming onto the table is sequential so someone could just tank shock their way on with all of their vehicles and a kroot squad breaks then they can suddenly come on in those 36". Just something to think about.

Moving on lol

Benjamin I appreciate the link! I don't really agree with a lot of what he's saying but I'm sure he's more experienced than myself so I have to respect it.

Eric that was a great game man! I agree about the gun drone issue, 2 is really helpful. But, I've often found 1 to suffice a lot of times. You can't really get by without 1, but you can without 2. The second just helps the cause but isn't necessary.

Old Shatter Hands- Coming from you it means a lot to say that I've already mastered tau. I might be good at list building, but I'm no master at them on the table. I've caught tons of mistakes and sloppy game play so far, and that's terrible when playing tau. I understand the use piranahs have in a lot of cases, but I guess it's deploying them which is my problem. I try not to make them priority targets for my opponents, but they always seem to be the first things to die lol. I must not be trying hard enough.

And lastly, Old shatter Hands and Andrew, I keep going back and forth between the broadsides and the hammerhead. It's only 1 less rail gun shot and it can be shaken, stunned, weapon destryed, or wrecked more easily. But it gives me more mobility, and a railgun that can very easily get side shots. It also gives me another place to hide my battle suits which is always nice. Against bad players it's a bullet magnet lol. And, it gives me the option of covering a short edge with vehicles, very helpful at times.

I'd like to continue this discussion so keep the comments coming!

Tuesday, October 18, 2011

Some thoughts on Tau Post BFS

Here are a few things I've learned from my games last weekend. Then I'm going to try throwing around some ideas for how to improve my tau list.

1. Things that can't move, suck! Man, I love my broadsides but wow did no moving blow. Just a couple inches here or there to get LOS oon a target, or get out of threat range, or be a screen without sacrificing fire power. That would have made a world of difference in a lot of my games.

2. I have no freaking clue how to use prianahs properly lol. I used them correctly against Eric in round 4, and that's all. Either I sacrificed them prematurely, and didn't get enough use out of them, or I presented them as a viable target and they died. Either way, for me to use this unit I have to learn what to do with it!

3. Kroot win games, but too many kroot isn't a good thing. After my first few test games with tau (before BFS) I found kroot to be ridiculous for 7 points each, to the point where I actually wanted 80-100 in my list. I hated being limited to the 30 that my friend Rich owned but them's the breaks. That was foolish, while kroot are great, taking more than 10 in a unit is an iffy prospect, and taking more than 12 is just not worth it.

Bonus points if you can tell me why taking 12 has better advantges to taking 10 (other that just getting 2 more kroot on the table lol)

4. We all know the difference between BS 3 and BS 4 is enormous, but the same holds true to the difference between BS 3 twin linked and BS 4 Twin linked. When I played against Rich's tau and he was paying so many points to upgrade his suits to BS 4, I thought it was foolish considering they were already twin linked, man was I wrong.

5. The Tau player must learn when to castle and when not to castle. It's funny, with most of my armies I've pretty much mastered when to throw up screens, spread out, castle etc. with ease. Not at all with tau, which is a shame considering it's the basis of their army tactics.

6. 2 Devilfish, 1 Hammerhead (or any combo of them) + 3 piranahs can cover an entire short table side when spaced properly. Very handy against those khan and al rahem players.

7. Plasma, while stupidly useful, is just too over priced.

8. Marker lights are hot! The guys who get them (pathfinders and drones) not so much... going into the tournament I figured I would need to cut a piranah for a unit of path finders. Coming out of the tournament I don't know how I feel about relying on up to 8 T3 4+ sv stationary infantry in cover.

9. Flamers for the win. Seriously flamers would have made a world of difference in so many games.

With all that in mind, here is what I've come up with.

HQ
Shas'el- twin linked missile pod, flamer, gun drone 82
Body Guard- twin linked missile pod, flamer, HW target array 77

Shas'el- twin linked missile pod, flamer, gun drone 82
Body Guard- twin linked missile pod, flamer, HW target array 77

Elites
2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

2 Battlesuits 125
Suit A- twin linked missile pod, target lock
Suit B- Team leader, twin linked missile pod, flamer, HW target lock, 1 gun drone

Troops
6 Fire Warriors 60
Devilfish- distruption pod 85

6 Fire Warriors 60
Devilfish- distruption pod 85

10 Kroot 70

10 Kroot 70

10 Kroot 70

10 Kroot 70

Fast
Piranah- fusion blaster, distruption pod, target array 75

Piranah- fusion blaster, distruption pod, target array 75

Piranah- fusion blaster, distruption pod, target array 75

Heavy
2 Broadsides 180
Broaadside A- Advanced Stabilization system
Broadside B- Team leader, Advanced Stabilization system, 1 gun drone

2 Broadsides 180
Broaadside A- Advanced Stabilization system
Broadside B- Team leader, Advanced Stabilization system, 1 gun drone

Hammerhead- rail gun, burst cannons, distruption pod, target array, multi tracker 170

Thoughts?