Monday, August 20, 2012

Demons take a local RTT

This past weekend I played in a small 14 person Nova style RTT. We had a lot of good competitors there, 3 of them beig in the Nova intatioal, and one other being a participant in it last year.

I got paired up with a Grey knight list with a bunch of acolytes in razors, 3 dreads/ven dreads, 2 dread knights and 10 interceptore. A plague marine based nurgle army with epidemius, and a blanced ork list, with lootas, shootas, nob bikers, mega nobs, and some other stuff.

I think the final incarnation of my list is going to look something like this. I'm very pleased with its performance thus far, and all I need to do is test it against  necrons some more.

HQ
fateweaver 333

Elites
6 Flamers of Tzeentch- pyrocaster 143
6 Flamers of Tzeentch- pyrocaster 143
6 Flamers of Tzeentch- pyrocaster 143

Troops
5 Plaguebearers- icon 100
5 Plahuebearers- icon 100
5 Plaguebearers 75
5 Plaguebearers 75

Fast Attack
5 Screamers of Tzeentch 125
5 Screamers of Tzeentch 125
5 Screamers of Tzeentch 125

Heavy Support
Demon Prince- Wings, Iron Hide, Unholy Might, Breath of Chaos, Slanesh, Aura of Acquiesece, Soporific Musk 255
Demon Prince- Wings, Iron Hide, Unholy Might, Breath of Chaos, Slanesh, Aura of Acquiesece, Soporific Musk 255

1997

Thoughts?

Thursday, August 9, 2012

Flying Circus post test games

So a lot of what you guys said in your last few posts seemed to be true. Just relying on FMC's to do all the heavy lifting is pretty bad since their damage output is pitiful. I mean they are perfectly killy monsters, but you pay a lot of points for them, and they really just don't make their points back.

After testing screamers and flamers in larger squads, I'm starting to really appreciate their value. I've found 6 to be the optimal number for flamers, since they will on average glance a vehicle to death on that number, and I always seem to lose 5 flamers when my opponent dedicates real shooting to them, though that may just be coincidence.

I really don't like the bloodthirster sadly. His strength 8 vector strikes were amazingly good and I can appreciate that. But they are only really uuseful against stormravens, vendettas, and necrons. Not that these are uncommon, but he really does almost nothing in the other games. Also I don't know why but I roll like a bitch with him, averaging 2-3 hits on the charge with weapon skill 10, and it takes about 5-6 armor saves to drop him despite his 3+. I know it's just dice, but it's been like 3 games in a row now lol. He was useful to walk through paladin armies, but now that I'm running more screamers and flamers, I'm hoping I can just kill them with a ton of armor save ignoring stuff.

The princes do work, vector strike + Beath is a very devestating combo. After playing games with them with no hit and run, and then hit and run, I've found that you really do need it. It will make chargi things like wraiths, scarabs, large space marine squads, guard, etc... not nearly as scary since there's no chance of whiffing and getting stuck for like 12 rounds.

I also have found that with fewer monsters I don't need icons. In fact they're sort've bad in a way that they are on my troops, not only making them even a higher priority to kill, but also, making it so that I want to put them closer to the action.

Nova demans troops. Lots of troops! lol

So here's the newly tweaked list.

HQ
Fateweaver 333

Elites
6 Flamers 138
6 Flamers 138
6 Flamers 138

Troops
5 Plaguebearers 75
5 Plaguebearers 75
5 Plaguebearers 75
5 Demonettes 70
5 Demonettes 70

Fast
5 Screamers 125
5 Screamers 125
5 Screamers 125

Heavy
Demon Prince- Slanesh, wings, iron hide, unholy might, breath of chaos, soporific musk, aura of acquiesence 255
Demon Prince- Slanesh, wings, iron hide, unholy might, breath of chaos, soporific musk, aura of acquiesence 255

1997

Cutting back to 1750 for the inviational is also not hard, I can cut the flamers down to 5 man, drop a screamer squad, and drop a unit of demonettes. That leaves me with 17 points left.