Tuesday, March 29, 2011

Explanations!

For the few who care the reason I haven't been posting as frequently is because school's been a bitch.  4 tests over 3 days and a project due right after. 

I'll be back to posting as usual hopefully by Thursday if not then by the weekend.

Tuesday, March 22, 2011

Grey knights... why?

Why am I messing around with grey knights you may ask?  It's because I've never jumped on the band wagon before.  Never have I played guard, wolves, blood angels, even dark eldar.  Hell I play tyranids and demons and have success with both.  Well at least one of them... lol.  Many people consider demons bad yet I've won many tournaments with them, and placed very higly at some national ones.  Well I think it's about time I get to jump the band wagon!  I mean after just messing with the book to make some lists, as that's the best way for me personally to learn the codex, I think I've fallen in love with underpriced units, multiple units in different slots to fill the roll I need filled, and most of all OPTIONS!

Take it from someone who has effectively been playing with a handicap at all these GT's by not running the latest hot list, that getting options like is a god send.

Also I do have to decide on an army to bring to the nova invitational sooner or later, and as cool as it would be to win with a sub par army, I'd rather give myself the best shot I have.

Now onto my 3 latest lists, one if them is what I'm planning on making, and though I also find the foot list very appealing I think it needs testing in Dawn of war and spearhead before I'm sold.  The other one is just for fun because it's awesome and I convinced my girlfriend to start 40k if she gets to run an army of monkeys.

List 1
HQ
Coteaz 100

Elites
5 Purifiiers- 2 psy cannons, demon hammer, 2 halberds 149
rhino 40
5 Purifiiers- 2 psy cannons, demon hammer, 1 halberd 147
rhino 40

Troops
10 Strikers- 2 psy cannons master crafted demon hammer demon hammer psy bolts 250
Rhino 40
10 Strikers- 2 psy cannons master crafted demon hammer demon hammer psy bolts 250
Rhino 40
3 Henchmen- 3 meltas 42
Chimera 55
3 Henchmen- 3 meltas 42
Chimera 55
3 Henchmen- 3 flamers 42
Chimera 55
3 Henchmen- 3 flamers 42
Chimera 55

Heavy
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135

1849

List 2
HQ
Crowe 150

Troops
10 Purifiers- 4 psy cannons 5 halberds 1 demon hammer 295
10 Purifiers- 4 psy cannons 5 halberds 1 demon hammer 295
10 Purifiers- 4 psy cannons 5 halberds 1 demon hammer 295
10 Purifiers- 4 psy cannons 5 halberds 1 demon hammer 295

Heavy
5 Purgators- 4 Psycannons 180
5 Purgators- 4 Psycannons 180
5 Purgators- 3 Psycannons 160

1850

And my personal favorite

ROBO MONKEY SMASH!

HQ
Coteaz 100

Troops
5 Jokaero 175
Chimera 55
6 Jokaero 210
Chimera 55
6 Jokaero 210
Chimera 55
6 Jokaero 210
Chimera 55
6 Jokaero 210
Chimera 55
6 Jokaero 210
Chimera 55

Heavy
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135

1850

List 1 is relatively balanced, more conventional and mechanized.  It's got a lot of shooting, decent mobility, and decent combat power.  Nothing really over the top though.

List 2 is much slower, but with run rolls it can be kind of quick.  It's fire power is throught the rough, especially with combat squads, and it's far from a slouch in combat either.  For shooting it throws up a ridiculous 27 psy cannons, on the move that 54 S7 rending shots and standing still thats 108...

And list 3 while I don't think it's really competive, there's something to be said about 3 psyflemen dreads (modeled as monkys of course), and 29 las cannon/multi meltas/heavy flamers.  Hopefully it will actually work.

Comments, thoughts, need someone to talk to about how much your life sucks?  I'm all ears/

Sunday, March 20, 2011

Grey Knights raising the bar

After a few test games I found myself lacking in the ability to stand up to guard shooting if I go second.  I also have found that if the enemy out ranges me (guard, razorwolves, razorangels, loganwing, deathwing) then I have to bring the fight to them.  That means I need to give them more targets to shoot at, and more threats.  I also need more long range fire power to cover my advance.

Here's what I'm looking at.

HQ
Coteaz 100
Librarian- Sanctuary, Shrouding, warp rift, 2 servo skulls 175

Elites
Venerable Dreadnaught- 2 TL AC's Psy Bolts 195
Venerable Dreadnaught- 2 TL AC's Psy Bolts 195

Troops
3 Henchmen- meltas 30
chimera 55
3 Henchmen- meltas 30
chimera 55
3 Henchmen- meltas 30
razorback- las plas 80
3 Henchmen- meltas 30
razorback- las plas 80
10 man strike squad- 2 psy cannons 1 demon hammer 230
Rhino 40
10 man strike squad- 2 psy cannons 1 demon hammer 230
Rhino 40

Heavy
Dreadnaught- 2 TL AC's Psy Bolts 105
Dreadnaught- 2 TL AC's Psy Bolts 105
Dreadnaught- 2 TL AC's Psy Bolts 105

2000

11 vehicles many of which will have 3+ cover.  Up to 8 scoring units.  20 S8 shots a turn, and up to 16 psycannon shots a turn, not to mention 12 meltas.  In combat there's a librarian, coteaz, 5 dreads, and 20 S5 force weapon armed grey knights,

For 1850 I could drop all the razors to chimeras, then delete 1 entire henchmen squad,  and cut both servo skulls and warp rift from the librarian. 

It's tight.

Friday, March 18, 2011

New Grey knights are awesome sauce!

Here's how you win with grey knights lol

HQ
Crowe 150
Librarian- level 2, shrouding,warp rift, sanctuary, 3 servo skulls 180

Elites
Venerable Dreadnaught- 2 TL AC's Psybolts 195
Venerable Dreadnaught- 2 TL AC's Psybolts 195

Troops
5 Purifiers- 2 Psycannons 140
Rhino 40
5 Purifiers- 2 Psycannons 140
Rhino 40
5 Purifiers- 2 Psycannons 140
Rhino 40
5 Purifiers- 2 Psycannons 140
Rhino 40

Heavy
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135
Dreadnaught- 2 TL AC's Psybolts 135

1850

Only problem I see is I have no idea where to put Crowe and the libby.  I figure I can run them behind the rhino wall and keep them out of sight until a rhino gets opened up.

It pumps out 20 S8 shots a turn from 48" a turn.  Then once you get up close you're looking at 32 S7 rending shots.  Did I mention you can't really reduce my shooting at all until you wreck my tanks, most of which should be running around with 3+ cover. 

Thougths?

Wednesday, March 16, 2011

1850 demons vs footdar

My list
2 Heralds of tzeentch in charriots- bolt, master
3 units of 6 fiends
5 units of 7 bloodletters- 2 have icons
2 units of 5 screamers
1 unit of 20 seekers

His List
Eldrad
Avatar
10 Harlequins
5 Fire dragons in a wave serpant
2 units of 10 dire avengers with bladestorm
10 wraithguard and warlock
3 warwalker with scatter lasers
1 wraithlord- BL EML

We rolled for mission and got kill points pitched battle

I won the roll for first turn and gave it to him.  He chose to out flank his war walkers and reserve the wave serpant with dragon.  Everything else deployed in a castle in the center of his deploymentt zone.  Harlies in front, wraithguard behind them, dire avengers and eldrad behind them, and the avatar in the middle.  The wraithlord was in the very back.

His Turn 1
Litterally nothing...

My Turn 1
I came to the coonclusion that footdar had too much fire power for me to split my waves evenly like I usually do.  So I stacked my waves, I wanted 2 charriot, 3 fiends, bloodletters with the icon, and the seekers, and of course I  didn't get it.  Well I also realized that footdar don't have the range to threaten me if I drop far away, so I put down 4 units of bloodletters in the far back regions of the board.  And the screamers on the flanks, to intercept the warwalkers of they came in.

0-0

His Turn 2
He got the war walkers, then he blew all their fire power and the wraithlord at the screamers that are closest to he warwalkers.  After some great rolling by my opponent making me take 17 saves or something I counter with some phenominal dice and only lose 2 screamers.

My Turn 2
I get 1 charriot, 1 fiend squad, the last blooletter squad, and the seekers.  They all come off the icon which is in the middle of all 4 squad of bloodletters.  Except the bloodletters that came in deepstrike abouat 12 inches from his lines.  The everything moves full speed at him and runs at him.  I'm hoping to have overloaded him with threats.  The charriot shoots the warwalkers killing 1, and the screamers charge in killing another and tying them up.

0-0

His Turn 3
He guides both dire avenger squds and dooms my seekers.  His harlies move up ful speed straight at my seekers.  The wraithguard scooch up.  And his serpant came in the corner threatening the other screamer squad that's not doing anything.  He bladestorms his dire avengers and kills 2 bloodletter squads, and then he charges the harlies into the fiends and anhilates them, taking 1 wound back.  In combat he kills my last screamer with his war walker.

My Turn 3
I get aonther unit of fiends which comes in on a flank hoping to trap the eldar giving them no place to hide.  I have my other unit of fiends move up and charge the wraithguard, they kill 4 and take a wound back.  The charriot pops the war walker and the bloodletters all charge the harliquins and take no casualties and destroy them.  Then the move close to the wraithguard to support the fiends next turn.

4-2 eldar

His Turn 4
He's got 12 fiends and 21 bloodletters in his face, and no dire avengers shooting or harleuins to deal with it.  He dooms the fiend squad that just came in.  Then he mind wars them twice?  and kills 1 of them.  Umm...  His avatar charges into my fiends that are in combat with the wraithguard and kills 2.  Then I roll like a god and kill 6 more wraithguard leaving the warlock.  I hit and run away towards the dire avengers with the 3 remaining fiends.  The avatar moves 6" back into cover away from all my bloodletters, and the warlock rolls a 1 not going anywhere.  On the other side his fire dragons and wraithlord shoot my fiends and kill 2 more.  Then the dire avengers charged in and brought them down to 1 model, but they took 3 casualties.  He also hits and runs away.

My Turn 4
My last fiend squad comes in off the banner in place where they can support almost anywhere.  The loan fiend charges the dire avengers that had previously charged him, and ties them up killing ne more and taking 1 wound.  The 3 fiends charge the dire avengers in a way that eldrad can't get in base contact.  Then they kill 4 avengers and 1 fiend dies in return.  1 squad of bloodletters charges the warlock and kills him.  Then the other 2 units move up to support him. 

4-3 eldar

His Turn 5
He's in trouble, but turns are running thin for me.  He fortunes the avatar, and dooms the 1 fiend and the 2 fiends.  Then the fire dragons charge into the 1 fiend and kill him.  In combat the unit of 2 fiends takes no casualties and bring the dire avengers to 1 man then they hit and run away.  The avatar charges into the bloodletter squad that's furthest up, and kills all but 2.

My Turn 5
charriot comes in somewhere.  14 Bloodletters charge into the avatar.  He tries to kill the squad of 2 but fails and then despite forutne, takes 3 wounds from the 42 S5 Power weapon attacks coming his way.  The fiend unit that came in last turn multicharged the fire dragons and dire vengers, they killed all the dire avengers and the fire dragons fled.  On the other side the 2 fiends re charged eldrad and dire avenger, He killed 1 fiend and I was forced to pull the one in base with the avenger, so 1 fiend went on eldrad and did a wound!  He also had take a wound from perils a few turns ago. 

6-5 eldar

It had been predetermined before the game that we would play 6 turns and then roll for 7, since we were prepping for colonial and that's the system they're using.

Eldar Turn 6
the avatar dies in combat, and fails to bring the last 2 bloodletters with him.  I also kill the last dire avenger with my fiend, and he faails to kill my fiend.  He does fortune eldrad.  His wraithlord charges my large unit of fiends and dies before he gets to swing.

My Turn 6
Not much to do, the fiends charge eldrad and kill him.

The game ends there.  9-6 demons.

Sunday, March 13, 2011

Colonial GT list

So, as much as I wanted to run tyranids, I can't find a build that I'd like to bring to this GT in time.  I'm not giving up by any means, but since I have to have my list submitted in a week or two (I should really check lol) I've decided to go with what I know.  Not to mention that this may very well be the last time I run demons thanks to new grey knights, but lets keep our fingers crossed.

Also a good friend of mine Chris Nanry is running the event and all the competitive north eastern guys are coming out to this, and since I live 30 minutes from this GT I have an incesant urge to beat the crap out of all of them haha.

So what I'm thinking

HQ
Herald of tzeentch- charriot bolt master 100
Herald of tzeentch- charriot bolt master 100

Elite
6 Fiends 180
6 Fiends 180
6 Fiends 180

Troops
7 Bloodletters- Icon 137
7 Bloodletters- Icon 137
7 Bloodletters 112
7 Bloodletters 112
7 Bloodletters 112

Fast
5 Sceramers 80
5 Screamers 80
20 Seekers 340

1850 on the nose.  Aside from an ork horde with tons of lootas and shootas, tyranids, and land raider spam there really isn't a single build out there that scares me. 

What do you think?

Friday, March 11, 2011

Tyranids old school is new school

My tournament list through all of 2009 and the begining of 2010 with the old tyranid book was a nightmare for any army.  It went litterally undefeated in GT's for the entire year.  It won me 2nd overall at necronomicon (which I only lost because of my comp score), and it won me 2nd best general at mechanicon.  I even managed to draw against Rob Baer's leaf blower guard back when leaf blower was new and hot shit. 

The list was basically 2 dakka tyrants with some guard, 3 dakka fexes, 3 gun fexes to supress tanks, some out flanking stealers to keep people from deploying in the corners, and some WON gaunts to be a shield then come bak to be objectives.  It had 43 T6 wounds, and pumped out 48 S6 shots a turn.  In combat it was 8 monsterous creaturesas well.  It was truely my nastiet abomination to date.

What can we do with nids now?

Well for starters we can go for swarmlord or a dakka tyrant.  Both have their pros and cons.  Dakka tyrant adds dakka and gives everything preffered enemy which is really nice.  Swarmlord answers all of those death stars and mephiston that are just a pain in the ass.  He's also more of a tool box being that he can give furious charge or prefered enemy to any unit when I need it. 

We dont get dakka fexes for elites but we do get hive guard.  Hive guard are a good substitute for those gun fexes that we used to run.  And in heavies we can load up and take 3 dakkafexes.  Fro troops we can still get some outflanking stealers, for even less points!  And are standard gaunt screens.  Now they dont have WON but what we do have is tervigons!  They make even more gaunts which is better than WON I'd say.

So lets see what we can do with all of this.

HQ
Swarmlord 280
Guard- lash whips 65

Elites
2 Hive Guard 100
2 Hive Guard 100
2 Hive Guard 100

Troops
10 Gaunts 50
10 Gaunts 50
5 Stealers 70
5 Stealers 70
Tervigon- AG TS Catalyst 195
Tervigon- AG TS Catalyst 195

Heavy
Carnifex- 2 Twin linked devourers 190
Carnifex- 2 Twin linked devourers 190
Carnifex- 2 Twin linked devourers 190

1845

So what do we have here compared to the old list?  44 T6 wounds, 36 S 6 shots, 12 S8 shots, and a swarmlord some FNP from the tervies, and some gaunts spawnage for even more killyness.  Also the devourers can mess up some rhinos and razorbacks, or shake some hydras, chimeras,  manticores, and vendettas.  They can also really mess with dark eldar.

Thoughts?