Monday, May 30, 2011
Mordheim!
My local store is starting up a mordheim campaign, and I for one am psyched for it. I played it a couple years ago, and man was it fun! I'm really looking forward to it this time around. The only hard part now is actually getting my orc warband together.
Sunday, May 29, 2011
Man what a weekend
Driving all around parts of Jersey I've never seen before. Had a friend from Madison stay over all weekend, went to one of the funnest bbq's I've ever been to. Kicked some ass in 40k. Went to my grandpa's birthday dinner. And, spent time with the gf!
Man I'm tired, just thought I'd let you know haha
Man I'm tired, just thought I'd let you know haha
Wednesday, May 25, 2011
40k tournament!
The Only Game In Town http://www.togit.com/home will be holding a 2000 point 40k tournament on June 25th. It will be run using the NOVA style format, meaning it's a win/loss system with a primary, secondary, and tertiary objectives. Scoring will be done by a win loss system first, where the only undefeatd player at the end of the day will be the tournament champion.
It's a fairly complicated. but very accurate system for figuring out strength of schedule, much more so than battle points. Please feel free to PM me if you have any questions about it, I'd be happy to explain it.
Painting will not be required, but highly encouraged. There will be a paint score, which will be done seperately from "battle points". There will be prizes for Tournament champion (only player to go undefeated), Overall champion (50% battle, 50% paint), best painted, and prizes for the 4 other 3-1 finishers.
It will be a 4 round RTT, with registration opening at 9:30 and dice rolling around 10:00am.
Registration will be $20, I highly suggest you pre register by emailing or PM'ing me. My email address is Nicknanavati@yahoo.com
We can only accomodate 16 people due to limited space.
Missions will be taken straight from the missions from NOVA. As in, standard deployment types, primary, secondary, tertiary objectives which consists of 5 objectives, table quarters (by victory points), and kill points (win by 3).
Let me know if you're interested, or if you have any questions.
It's a fairly complicated. but very accurate system for figuring out strength of schedule, much more so than battle points. Please feel free to PM me if you have any questions about it, I'd be happy to explain it.
Painting will not be required, but highly encouraged. There will be a paint score, which will be done seperately from "battle points". There will be prizes for Tournament champion (only player to go undefeated), Overall champion (50% battle, 50% paint), best painted, and prizes for the 4 other 3-1 finishers.
It will be a 4 round RTT, with registration opening at 9:30 and dice rolling around 10:00am.
Registration will be $20, I highly suggest you pre register by emailing or PM'ing me. My email address is Nicknanavati@yahoo.com
We can only accomodate 16 people due to limited space.
Missions will be taken straight from the missions from NOVA. As in, standard deployment types, primary, secondary, tertiary objectives which consists of 5 objectives, table quarters (by victory points), and kill points (win by 3).
Let me know if you're interested, or if you have any questions.
Monday, May 23, 2011
Round 2
For those who don't remember, or who haven't read yet, my list can be found in my post for round 1 (the post below this).
Round 2 I found myself paired against Fritz, a very good general known for winning with bad armies. His bad army for the day, tyranids! Now I too play tyranids and know the army inside and out, which reallly just puts me an even more of an advantage, and given the match, pretty much guarantees the win.
I went into this game really confident, but without showing it.
His list
3 Tervigons- adrenals sacs catalyst (1 as HQ)
3 Trygons- adrenals
2 units of 10 gaunts
1 unit of 10 stealers
1 unit of 10 ymgarls
3 hive guard
3 venomthropes
The mission was Table quarter and spearhead. A minor win was control more table quarters than your opponent, a masacre was control all 4. You held a quarter by having the most VP's in it.
He won the roll for first and took it.
He deployed trygons in front, tervies behind them, venomthropes and hiveguard in back. 1 unit of gaunts formed a screen and 1 sat in the back. His stealers out flanked and lied dorment.
I had a building and a pice of area terrain in my deployment zone, with not much space in between,so I resolved to move as little as possible early on to not risk my mobility end game. I deployed in a straight wall, 1 chimera on each side, 3 purifier rhinos in frint (sideways), 4 razors behind (I made sure to leave enough room to be able to fully pivot everything) and 2 dreads on the upper levels of the building and another on a flank.
I failed to seize twice!
His turn 1
He casted catalyst on all the trygons and ran them as far forward as possible. His tervigons pushed up behind them and the hive guard and venoms did as well. He ran everything between 4-6". 2 trygons and 3 tervigons were being covered by the venomthropes.
My Turn 1
I shuffled a little bit. But I positioned it in such a way that it was impossible for the ymgarls to completely surroud a transport (to kill its contents. I shot the multi lasers, heavy bolters and dreads at the hive guard and killed 2... I shot the purifiers at the trygon without cover and between 24 psycannons shots he suffered 5 wounds.
His Turn 2
He moved all his stuff up then realized he wanted to spawn guants, so I being for too nice let him redo his turn and spawn gaunts. No reserves came in! The loan hive guard popped open a purifier rhino, they got out in front. After rolling a 6 for difficult terrrain and a 6 for fleet a trygon got assualt range on them (he needed a 4 as I was in terrain) Another trygon rolled well for fleet and got a charge off against a rhino and wrecked it. About 20 gaunts (11 were spawned and 10 started) ran up to support the trygon against my purifiers. Coteaz got sactuary off and nobody took a wound from dangerous terrain, but all of the gaunts and the trygon failed their charges! Man that was lucky, but it makes up for his crazy run rolls.
My turn 2
This was my chance to relly make him hurt. I got out a purifier squad and prepared a multicharge witrh both squad. I wanted to get the 20 gaunts and the unmolested trygon. I then kept my positioning to protect the ymgarls. I moved a melta chimera up into range also. A random heavy bolter got the trygon with 1 wound left. 3 meltas shot the tervigon that spawned and 2 psycannons on heavy and the 3 dreads did also finishing him off. The multicharge was successful, 2 cleansing flames later (since the tervigon died the sergants were able to be positioned so that they were out of range for shadow in the warp) the gaunts all died. The trygon managed 4 wounds on a purifier squad, and after hammer hits and fearless wounds, it died.
His Turn 3
He's in trouble now! His outflanking squad of stealers came in and charged a dread (although they lost 4 on the way in due to sactuary). The dread and 6 stealers stayed locked until turn 5 so I wont mention them again unitl then. The 2 tervigons that were left moved up with a trygon and unloaded roughly 28 gaunts into me (1 spawned out). They all struck last due to sactuary and my cleansing flames went off despite shadows. Tons of gaunts died and were killed via fearless saves. The trygon cahrged a rhino and wrecked it. The loan hiveguard who I let live killed a dread.
My Turn 3
I got out 2 strike squads and unloaded 3 meltas into the trygon. Then he was force weaponed away, this time he took a whole squad with him though. I melta'd and heavy boltered a tervigon to 1 wound. 2 remaining purifiers from a squad charged him hoping to finish him but failed. The dread blew away the last hive guard.
His Turn 4
The ymgarls get out and multicharge a strike squad and 2 razors. The razors were fine, and the strikes held after gettinglucky and killing 4. The venomthropes charged my 2 purifiers but only killed one. I still failed to kill the wounded tervigon. His one tervigon spawned another 12 gaunts or so, which just shot some strikes.
My Turn 4
I got a striek squad out and charged them into the ymgarls and finished them with some hammerhand. I got another strike squad out and coteaz and the meltas he was with. I moved my razors and dreadforward to shoot his gaunts in his backfield and forced a leadership test which they failed. They were below 50% so they ran off the table. The meltas shot the tervigon and did 2 wounds. The strikes multicharged the venomtrhopes (which were engaged with the purifier fighting the tervigon) and the gaunts that were previously spawned. I put the hammer in base with the venoms. Then coteaz charged the 4 wound tervigon and used the meltas to multicharge the guants as well. 1 big combat later, the 1 purifier died, so did a few strikes. The gaunts died due to tervigons dying and wounds caused. Both tervigons died. And, the venomthropes died. The stealers managed to blow up the dread in combat and consolidated.
His Turn 5
The stealers charged coteaz and his meltas, and killed a melta guy. Then coteaz brought the hammer down and killed 2 stealers. Bringing them to just 1, since the dread killed a few over time.
My Turn 5
I push into all 4 quarters, grab the objectives and finish the last stealer.
All in all a really fun game and Fritz is a great guy. He knew what he was in store for and he took it like a man.
Moving onto round 3 I was the only one with a perfect score, and my oppoent was Jawaballs who was just 1 point behind me.
Round 2 I found myself paired against Fritz, a very good general known for winning with bad armies. His bad army for the day, tyranids! Now I too play tyranids and know the army inside and out, which reallly just puts me an even more of an advantage, and given the match, pretty much guarantees the win.
I went into this game really confident, but without showing it.
His list
3 Tervigons- adrenals sacs catalyst (1 as HQ)
3 Trygons- adrenals
2 units of 10 gaunts
1 unit of 10 stealers
1 unit of 10 ymgarls
3 hive guard
3 venomthropes
The mission was Table quarter and spearhead. A minor win was control more table quarters than your opponent, a masacre was control all 4. You held a quarter by having the most VP's in it.
He won the roll for first and took it.
He deployed trygons in front, tervies behind them, venomthropes and hiveguard in back. 1 unit of gaunts formed a screen and 1 sat in the back. His stealers out flanked and lied dorment.
I had a building and a pice of area terrain in my deployment zone, with not much space in between,so I resolved to move as little as possible early on to not risk my mobility end game. I deployed in a straight wall, 1 chimera on each side, 3 purifier rhinos in frint (sideways), 4 razors behind (I made sure to leave enough room to be able to fully pivot everything) and 2 dreads on the upper levels of the building and another on a flank.
I failed to seize twice!
His turn 1
He casted catalyst on all the trygons and ran them as far forward as possible. His tervigons pushed up behind them and the hive guard and venoms did as well. He ran everything between 4-6". 2 trygons and 3 tervigons were being covered by the venomthropes.
My Turn 1
I shuffled a little bit. But I positioned it in such a way that it was impossible for the ymgarls to completely surroud a transport (to kill its contents. I shot the multi lasers, heavy bolters and dreads at the hive guard and killed 2... I shot the purifiers at the trygon without cover and between 24 psycannons shots he suffered 5 wounds.
His Turn 2
He moved all his stuff up then realized he wanted to spawn guants, so I being for too nice let him redo his turn and spawn gaunts. No reserves came in! The loan hive guard popped open a purifier rhino, they got out in front. After rolling a 6 for difficult terrrain and a 6 for fleet a trygon got assualt range on them (he needed a 4 as I was in terrain) Another trygon rolled well for fleet and got a charge off against a rhino and wrecked it. About 20 gaunts (11 were spawned and 10 started) ran up to support the trygon against my purifiers. Coteaz got sactuary off and nobody took a wound from dangerous terrain, but all of the gaunts and the trygon failed their charges! Man that was lucky, but it makes up for his crazy run rolls.
My turn 2
This was my chance to relly make him hurt. I got out a purifier squad and prepared a multicharge witrh both squad. I wanted to get the 20 gaunts and the unmolested trygon. I then kept my positioning to protect the ymgarls. I moved a melta chimera up into range also. A random heavy bolter got the trygon with 1 wound left. 3 meltas shot the tervigon that spawned and 2 psycannons on heavy and the 3 dreads did also finishing him off. The multicharge was successful, 2 cleansing flames later (since the tervigon died the sergants were able to be positioned so that they were out of range for shadow in the warp) the gaunts all died. The trygon managed 4 wounds on a purifier squad, and after hammer hits and fearless wounds, it died.
His Turn 3
He's in trouble now! His outflanking squad of stealers came in and charged a dread (although they lost 4 on the way in due to sactuary). The dread and 6 stealers stayed locked until turn 5 so I wont mention them again unitl then. The 2 tervigons that were left moved up with a trygon and unloaded roughly 28 gaunts into me (1 spawned out). They all struck last due to sactuary and my cleansing flames went off despite shadows. Tons of gaunts died and were killed via fearless saves. The trygon cahrged a rhino and wrecked it. The loan hiveguard who I let live killed a dread.
My Turn 3
I got out 2 strike squads and unloaded 3 meltas into the trygon. Then he was force weaponed away, this time he took a whole squad with him though. I melta'd and heavy boltered a tervigon to 1 wound. 2 remaining purifiers from a squad charged him hoping to finish him but failed. The dread blew away the last hive guard.
His Turn 4
The ymgarls get out and multicharge a strike squad and 2 razors. The razors were fine, and the strikes held after gettinglucky and killing 4. The venomthropes charged my 2 purifiers but only killed one. I still failed to kill the wounded tervigon. His one tervigon spawned another 12 gaunts or so, which just shot some strikes.
My Turn 4
I got a striek squad out and charged them into the ymgarls and finished them with some hammerhand. I got another strike squad out and coteaz and the meltas he was with. I moved my razors and dreadforward to shoot his gaunts in his backfield and forced a leadership test which they failed. They were below 50% so they ran off the table. The meltas shot the tervigon and did 2 wounds. The strikes multicharged the venomtrhopes (which were engaged with the purifier fighting the tervigon) and the gaunts that were previously spawned. I put the hammer in base with the venoms. Then coteaz charged the 4 wound tervigon and used the meltas to multicharge the guants as well. 1 big combat later, the 1 purifier died, so did a few strikes. The gaunts died due to tervigons dying and wounds caused. Both tervigons died. And, the venomthropes died. The stealers managed to blow up the dread in combat and consolidated.
His Turn 5
The stealers charged coteaz and his meltas, and killed a melta guy. Then coteaz brought the hammer down and killed 2 stealers. Bringing them to just 1, since the dread killed a few over time.
My Turn 5
I push into all 4 quarters, grab the objectives and finish the last stealer.
All in all a really fun game and Fritz is a great guy. He knew what he was in store for and he took it like a man.
Moving onto round 3 I was the only one with a perfect score, and my oppoent was Jawaballs who was just 1 point behind me.
Sunday, May 22, 2011
Battle For salvation RTT round 1
So I brought my grey knights again, same list as last time for those that don't remember.
HQ
Coteaz 100
Elites
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
Troops
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers searchlight 56
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
3 Henchmen- meltas 42
Chimera- dozer blades 60
3 Henchmen- meltas 42
Chimera- dozer blades 60
Heavy
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
2000
Round 1 I found myself paired up against Dark Eldar.
His list from memory was,
2 Haemonculi- liquifiers
3 units of 3-4 truborn with blasters all in venoms
2 units of 5 warriors with blasters in venoms
2 units of 5 warriors with blasters in raiders
2 units if 8 wychs in raiders
1 units of beasts- 5 khymeras 4 razorwings 3 beast masters
3 ravagers
All his tanks had flicker fields.
Pretty standard issue for dark eldar I'd say. It would be scarier if those warrior raiders turned into venoms and the beasts were bigger, but as it is it's solid.
The mission was kill points DoW. Bonus points for hvaing more table quarters, VP's and objectives. Objectives were placed NOVA style 1 in each quarter 1 in the center. 1-2 KP difference is a draw, 3-4 is a minor, 5+ is a masacre.
I'm really happy I drew dark eldar in this mission. They really struggle against grey knights and they have a high number of easy kill points.
I won the roll for first and chose to take it. I put out the 1 razorback with searchlights again. Everything else came on turn 1.
In responce he deployed 1 wych raider in the coprner behind some terrain for cover.
My Turn 1
I drove my whole army 12" in the center. And I drove my razorback 12" back.
His Turn 1
He flew on with everything. 2 trueborn venoms, 1 wych raider, and a warrior venom went flat out to the center. The 3 ravagers came on near the wych raider he deploys with LOS to my whole army. They were accompanied by 2 warrior raiders. The wych squad that started on the table also boosted up my right flank. The last true born raider went flat out up the opposite flank unsupported. And the last warrior venom and beast squad came on in the center.
In shooting he did nithingdue to night fight.
My Turn 2
I need to get a good alpha strike on his amry to really cripple him. I moved up 6" with just about everything, and kept everything close to support each other. I shot my army accross his. I wanted to get his wych squad that boosted up the flank foot slogging, I also wanted to shut his ravagers up, and knock out the trueborn venoms. Well after the dust settled the wych raider died, 2 ravagers died, and 1 true born venom died. Not bad, but I was hoping for better.
His Turn 2
His wych squad that was now footslogging up a flank had no range to anything, but his haemonculus that was with them disengaged. The raider with wychs in the center drove up 12" and unloaded wychs and the haemonculus. The beasts also moved up. His trueborn unloaded and everything else shuffled around. His shooting popped open the razorback closest to the footslogging wychs and stunned some tanks. He blew my strike squad that was fprced to disembark away with venoms. In assualt the wychs and beasts both charged a purifier rhino and exploded it.
My Turn 3
Well in my mind a few cleansing flames and some multi charges and the beasts and wychs are gone. So I got out 2 purifier squads and a strike squad and multi charge them. I got a strike squad out and had them shoot the wychs away then charge them and finish them. A random heavy bolter got the haemonculus they left behind. My dreads and such knocked down another 2 venoms or so. I also slaughtered all of the trueborn that disembarked to shoot. And in combat with the beasts wychs and purifiers I only got 1 cleansing flame off and killed 2 wychs and 2 wounds on a flock. After all was said and done, I lost a purifier squad and he lost most of his wychs and a good number of the beasts. He lost by 4 but both squads managed to stay.
That was a let down.
His Turn 3
He moved up and disembarked his warriors and shot my infantry that disembarked. He unloaded dark lances into the side armor of my chimeras and immobilized them both. There was a raider in the middle of my army who I completely forgot to shoot, which flew behind my dreads and immobilized a dread. In combat he didnt accomplish much and I got cleansing flame off again and finished the wychs and injured the beasts but they held tight.
My Turn 4
Only about 40 mins left in the round so I start pushing for table quarters and objective. I'm pretty sure I've got a lock on kill points and VP's. I had 2 razorbacks with strike squad on my left, they both disembarked. 1 charged into the beasts to help finish them, the other pushed up with the razorbacks and shot raiders and warriors. I killed a squad of warriors! Coteaz ot out alne and ran up and charged a squad of warriors and we tied combat 1 wound to 1 wound... I knocked down all of his tanks except for 1 shaken venom and a raider. 1 lone strike sergant with a hammer charged into a squad of warriors and killed 1 but they stayed.
His Turn 4
He moved up a warrior squad and charged them into my 1 strike sergant but he passed all 4 saves, won comba and swept both squads! His last warrior squad in the back shot atmy strike squad killing 2 guys but I passed my ld test. He turbo boosted a venom into the corner behind blos terrain.
My Turn 5
Coteaz finally kills those 5 guys in combat and conolidates behind some blos terrain. I move up and shoot the warriors that shot me, but they went to ground and took minimal casulties.
His Turn 5
He does what he can. Unloads a venom which I forgot to shoot and kills a strike squad.
We roll for turn 6 and get it.
I finish off the venom and warriors.
At this point he conceeds although we did roll for turn 7 and got it.
A great game against a really fun guy, probably the most fun game I had at the tournament.
Well going into round 2 Fritz, Jawaballs and myself are the only people with perfect 13's. So let's see what happens.
HQ
Coteaz 100
Elites
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
Troops
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers searchlight 56
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
3 Henchmen- meltas 42
Chimera- dozer blades 60
3 Henchmen- meltas 42
Chimera- dozer blades 60
Heavy
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
2000
Round 1 I found myself paired up against Dark Eldar.
His list from memory was,
2 Haemonculi- liquifiers
3 units of 3-4 truborn with blasters all in venoms
2 units of 5 warriors with blasters in venoms
2 units of 5 warriors with blasters in raiders
2 units if 8 wychs in raiders
1 units of beasts- 5 khymeras 4 razorwings 3 beast masters
3 ravagers
All his tanks had flicker fields.
Pretty standard issue for dark eldar I'd say. It would be scarier if those warrior raiders turned into venoms and the beasts were bigger, but as it is it's solid.
The mission was kill points DoW. Bonus points for hvaing more table quarters, VP's and objectives. Objectives were placed NOVA style 1 in each quarter 1 in the center. 1-2 KP difference is a draw, 3-4 is a minor, 5+ is a masacre.
I'm really happy I drew dark eldar in this mission. They really struggle against grey knights and they have a high number of easy kill points.
I won the roll for first and chose to take it. I put out the 1 razorback with searchlights again. Everything else came on turn 1.
In responce he deployed 1 wych raider in the coprner behind some terrain for cover.
My Turn 1
I drove my whole army 12" in the center. And I drove my razorback 12" back.
His Turn 1
He flew on with everything. 2 trueborn venoms, 1 wych raider, and a warrior venom went flat out to the center. The 3 ravagers came on near the wych raider he deploys with LOS to my whole army. They were accompanied by 2 warrior raiders. The wych squad that started on the table also boosted up my right flank. The last true born raider went flat out up the opposite flank unsupported. And the last warrior venom and beast squad came on in the center.
In shooting he did nithingdue to night fight.
My Turn 2
I need to get a good alpha strike on his amry to really cripple him. I moved up 6" with just about everything, and kept everything close to support each other. I shot my army accross his. I wanted to get his wych squad that boosted up the flank foot slogging, I also wanted to shut his ravagers up, and knock out the trueborn venoms. Well after the dust settled the wych raider died, 2 ravagers died, and 1 true born venom died. Not bad, but I was hoping for better.
His Turn 2
His wych squad that was now footslogging up a flank had no range to anything, but his haemonculus that was with them disengaged. The raider with wychs in the center drove up 12" and unloaded wychs and the haemonculus. The beasts also moved up. His trueborn unloaded and everything else shuffled around. His shooting popped open the razorback closest to the footslogging wychs and stunned some tanks. He blew my strike squad that was fprced to disembark away with venoms. In assualt the wychs and beasts both charged a purifier rhino and exploded it.
My Turn 3
Well in my mind a few cleansing flames and some multi charges and the beasts and wychs are gone. So I got out 2 purifier squads and a strike squad and multi charge them. I got a strike squad out and had them shoot the wychs away then charge them and finish them. A random heavy bolter got the haemonculus they left behind. My dreads and such knocked down another 2 venoms or so. I also slaughtered all of the trueborn that disembarked to shoot. And in combat with the beasts wychs and purifiers I only got 1 cleansing flame off and killed 2 wychs and 2 wounds on a flock. After all was said and done, I lost a purifier squad and he lost most of his wychs and a good number of the beasts. He lost by 4 but both squads managed to stay.
That was a let down.
His Turn 3
He moved up and disembarked his warriors and shot my infantry that disembarked. He unloaded dark lances into the side armor of my chimeras and immobilized them both. There was a raider in the middle of my army who I completely forgot to shoot, which flew behind my dreads and immobilized a dread. In combat he didnt accomplish much and I got cleansing flame off again and finished the wychs and injured the beasts but they held tight.
My Turn 4
Only about 40 mins left in the round so I start pushing for table quarters and objective. I'm pretty sure I've got a lock on kill points and VP's. I had 2 razorbacks with strike squad on my left, they both disembarked. 1 charged into the beasts to help finish them, the other pushed up with the razorbacks and shot raiders and warriors. I killed a squad of warriors! Coteaz ot out alne and ran up and charged a squad of warriors and we tied combat 1 wound to 1 wound... I knocked down all of his tanks except for 1 shaken venom and a raider. 1 lone strike sergant with a hammer charged into a squad of warriors and killed 1 but they stayed.
His Turn 4
He moved up a warrior squad and charged them into my 1 strike sergant but he passed all 4 saves, won comba and swept both squads! His last warrior squad in the back shot atmy strike squad killing 2 guys but I passed my ld test. He turbo boosted a venom into the corner behind blos terrain.
My Turn 5
Coteaz finally kills those 5 guys in combat and conolidates behind some blos terrain. I move up and shoot the warriors that shot me, but they went to ground and took minimal casulties.
His Turn 5
He does what he can. Unloads a venom which I forgot to shoot and kills a strike squad.
We roll for turn 6 and get it.
I finish off the venom and warriors.
At this point he conceeds although we did roll for turn 7 and got it.
A great game against a really fun guy, probably the most fun game I had at the tournament.
Well going into round 2 Fritz, Jawaballs and myself are the only people with perfect 13's. So let's see what happens.
Saturday, May 21, 2011
Back from battle for salvation RTT
I got back from the battle for salvation RTT today and it was a lot of fun, with a lot of competitive guys out there. I managed to take 1st overall again, by a landslide with my new grey knights. I even got to play 2 internet celebraties in one day, Jawaballs and Fritz!
Battle reports to come.
Battle reports to come.
Tuesday, May 17, 2011
I need dozers!
Specifically Imperial Guard Chimera dozer blades. 9 to be exact, but I'lltake what I can get. I have tons of gaunts, and sisters of battle with bolters, along with an unopened box of demonettes. More bits than I know what to do with, and even cash that I'm willing to offer.
If anyone has any any, or if they know where I could get some please let me know.
If anyone has any any, or if they know where I could get some please let me know.
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