I know most of you probably don't play warmachine/hordes, but I do! And although my blog focuses on 40k primarily, I think we can all agree I need to spread the love.
Here's a skorne list I came up with based off some reearch I've done.
P Morghul (+7)
Basilisk Krea 4
Cyclops Brute 5
Cyclops Shaman 5
Razorworm 4
Rhinodon 7
Gladiater 8
Bronzeback 10
Molik Karn 11
Min Paingivers 2
Swamp Gobbers 1
50 exactly. What do you think?
Monday, May 16, 2011
Sunday, May 15, 2011
Quite a problem?
Next Saturday my local store will be having a warmachine/hordes tournament. It will be the first one I'm actually able to participate in this year due to previous commitments. (They hold these events monthly) I'd love to bring out my skorne to see what's up and kick some butt, and although I frankly suck at warmachine it would still be a load of fun. Also being home means I get to spend more time with my girlfriend.
Now on the other hand I could drive up to New York for about 2 hours to play in a GT put on by battle for salvation. They are a great group of guys who I really like and I'd love to catch up with them. Alex Fennel, Danny Internets, and Jawaballs are just a few attendees. It's 2k points with no paint requirement so it's a great chance to practice my grey knights.
I'm fairly distraught, any advice?
Now on the other hand I could drive up to New York for about 2 hours to play in a GT put on by battle for salvation. They are a great group of guys who I really like and I'd love to catch up with them. Alex Fennel, Danny Internets, and Jawaballs are just a few attendees. It's 2k points with no paint requirement so it's a great chance to practice my grey knights.
I'm fairly distraught, any advice?
Saturday, May 14, 2011
Round 2
My opponent was my friend Luke, who I play with fairly regularly.
His list was as follows:
HQ
Duke Sliscus
Lady Malys
Elites
4 trueborn- 4 blasters
Venom- 2 shuriken cannons
4 trueborn- 4 blasters
Venom- 2 shuriken cannons
Troops
3 units of 5 warriors- blasters
3 venoms- 2 shuriken cannons
2 units of 8 wychs- haywires leader with power weapon
2 raiders
Fast
Beast Pack- 15 khymeras 4 razorwings 5 beast masters
Heavy
Ravager
Ravager
Razorwing- 4 missle things
The mission was modified capture and control. 3 objectives, 1 in each deployment zone, 1 in the center. Deployment was DoW. I won the roll for first and took it, because I wanted the first strike without night fight. And, just because I had the option, I put out the razorback with the searchlight and the strike squad in center field. He opted to deploy nothing and bring eveyrthing on turn 1.
He then seized the initiative. Then he seized the initiative again! I thought coteaz was supposed to be insurance against that! Grr...
His Turn 1
He flew on, and unloaded approximately 14 dark lances into my razorback, but somehow he only managed to stun it!
My Turn 1
The strike squad inside got out and walked towards the trueborn that had unloaded. The razorback moved closer to the warp beasts and search lighted them. My army came in completely centrally, Rhinos in front sideways popping smoke.Razors and chimeras behind. Dreads behind that. Everything unloaded into the beasts and killed all but 1 beast master and 5 or 6 chimeras. The strike squad from the razorback charged the trueborn and wiped them.
His Turn 2
His retaliation wasn't too bad... at first. He moved up and gained ground. He did away with my strike squad and razorback as expected. He forgot to shoot his razorwing and after he ended his turm he was like oh crap. I being far too nice let him shoot it and it managed to explode a rhino with the lances and immobilze another rhino with the scatters from the missles...
My Turn 2
I moved up a little and shot what I could. With my plethora of mid strength shooting I managed to shake a raider, weapon destroy a raider, take both weapons off a venom, wreck a venom, and stun a ravager. I got a squad out and moved up tp try and bait the beasts. Big problem is I was barely 12" onto the table and my mobility was shot.
His Turn 3
He moved up with ervything. The beasts charged a razorback a rhino and my purifiers that I moved up on a flank. And his wych squads both unloaded to charge a rhino a razorback and coteaz' chimera. His shooting didn't do much aside from weapon destroy a razorback or 2. In combat 1 purifier survived since he put as few models as possible on that squad. And the wychs only accomplished immobilizing coteaz' chimera and causing massive stuns and shakes.
My Turn 3
I put a dread in combat with all the beasts to keep them tied up. 2 purifier squads moved to multi charge the wychs. They both suceeded but only 1 got its cleansing flame off. I killed abouut 12 wychs over the combat and he killed about 4 of my purifiers, but somehow both squads managed to stay. What shooting I had didn't really accomplish anything aside from immobilizing a ravager...
His Turn 4
Time is running short so we decide to call the game after this turn. He leaves a warrior squad in a raider behind a lot of cover in his deployment zone on his objective. He boosts his other warrior venom onto the center objective. Then he boosts like 5 other skimmers around it to make it almost impossible to contest the objective. On the bright side he didn't shoot much...
My Turn 4
I immobilize a razorback on difficult terrain terrain, he was my chance of getting behind his skimmer wall to disembark, run and contest his objective. I secure my objective with 3 melta guys. I shot a dread at the venom in his backfield on the objective and wrecked it. Then 2 multi lasers and a strike squad ashot the unit which disembarked. They managed 2 wounds on the squad because he went to ground, and later he passed his ld test. I moved a unit of strikle out of the razorback and got as close as possible to his objective while following the 1" rule. (About 8" away). I shot everything at the venom in their way (6 meltas, a heavy bolter, a dread, and a strike squad) and stunned ut a lot. Well all I could do was charge. I spent about 3 solid minutes deciding which models I wanted to move where, and in what sequence. Eventually I made the right decision and barely got to contest the objective.
In the end we drew the primary, (objectives) drew the secondary, (kill all enemy troops) and we both got both bonus points. It was a straight draw all the way down the line, and a fantastic game.
That put me in a 3 way tie for second at 31 battle points each.
His list was as follows:
HQ
Duke Sliscus
Lady Malys
Elites
4 trueborn- 4 blasters
Venom- 2 shuriken cannons
4 trueborn- 4 blasters
Venom- 2 shuriken cannons
Troops
3 units of 5 warriors- blasters
3 venoms- 2 shuriken cannons
2 units of 8 wychs- haywires leader with power weapon
2 raiders
Fast
Beast Pack- 15 khymeras 4 razorwings 5 beast masters
Heavy
Ravager
Ravager
Razorwing- 4 missle things
The mission was modified capture and control. 3 objectives, 1 in each deployment zone, 1 in the center. Deployment was DoW. I won the roll for first and took it, because I wanted the first strike without night fight. And, just because I had the option, I put out the razorback with the searchlight and the strike squad in center field. He opted to deploy nothing and bring eveyrthing on turn 1.
He then seized the initiative. Then he seized the initiative again! I thought coteaz was supposed to be insurance against that! Grr...
His Turn 1
He flew on, and unloaded approximately 14 dark lances into my razorback, but somehow he only managed to stun it!
My Turn 1
The strike squad inside got out and walked towards the trueborn that had unloaded. The razorback moved closer to the warp beasts and search lighted them. My army came in completely centrally, Rhinos in front sideways popping smoke.Razors and chimeras behind. Dreads behind that. Everything unloaded into the beasts and killed all but 1 beast master and 5 or 6 chimeras. The strike squad from the razorback charged the trueborn and wiped them.
His Turn 2
His retaliation wasn't too bad... at first. He moved up and gained ground. He did away with my strike squad and razorback as expected. He forgot to shoot his razorwing and after he ended his turm he was like oh crap. I being far too nice let him shoot it and it managed to explode a rhino with the lances and immobilze another rhino with the scatters from the missles...
My Turn 2
I moved up a little and shot what I could. With my plethora of mid strength shooting I managed to shake a raider, weapon destroy a raider, take both weapons off a venom, wreck a venom, and stun a ravager. I got a squad out and moved up tp try and bait the beasts. Big problem is I was barely 12" onto the table and my mobility was shot.
His Turn 3
He moved up with ervything. The beasts charged a razorback a rhino and my purifiers that I moved up on a flank. And his wych squads both unloaded to charge a rhino a razorback and coteaz' chimera. His shooting didn't do much aside from weapon destroy a razorback or 2. In combat 1 purifier survived since he put as few models as possible on that squad. And the wychs only accomplished immobilizing coteaz' chimera and causing massive stuns and shakes.
My Turn 3
I put a dread in combat with all the beasts to keep them tied up. 2 purifier squads moved to multi charge the wychs. They both suceeded but only 1 got its cleansing flame off. I killed abouut 12 wychs over the combat and he killed about 4 of my purifiers, but somehow both squads managed to stay. What shooting I had didn't really accomplish anything aside from immobilizing a ravager...
His Turn 4
Time is running short so we decide to call the game after this turn. He leaves a warrior squad in a raider behind a lot of cover in his deployment zone on his objective. He boosts his other warrior venom onto the center objective. Then he boosts like 5 other skimmers around it to make it almost impossible to contest the objective. On the bright side he didn't shoot much...
My Turn 4
I immobilize a razorback on difficult terrain terrain, he was my chance of getting behind his skimmer wall to disembark, run and contest his objective. I secure my objective with 3 melta guys. I shot a dread at the venom in his backfield on the objective and wrecked it. Then 2 multi lasers and a strike squad ashot the unit which disembarked. They managed 2 wounds on the squad because he went to ground, and later he passed his ld test. I moved a unit of strikle out of the razorback and got as close as possible to his objective while following the 1" rule. (About 8" away). I shot everything at the venom in their way (6 meltas, a heavy bolter, a dread, and a strike squad) and stunned ut a lot. Well all I could do was charge. I spent about 3 solid minutes deciding which models I wanted to move where, and in what sequence. Eventually I made the right decision and barely got to contest the objective.
In the end we drew the primary, (objectives) drew the secondary, (kill all enemy troops) and we both got both bonus points. It was a straight draw all the way down the line, and a fantastic game.
That put me in a 3 way tie for second at 31 battle points each.
Wednesday, May 11, 2011
Something I've been underestimating...
10 man purifier squads. 10 purifiers- 2 incineraters, 2 psy cannons, 4 halberds, 2 hammers. This unit can handle anything without much trouble. It's truely fantastic. It can shoot from inside a rhino early game, it can incinerate and bolter away most things up close. And in combat it will wreck house. Clocking in at a little over 300, I don't know if its worth it until ard boyz point values, but it's a phenominal unit.
Tuesday, May 10, 2011
Grey knights go their first tourney! Round 1
Alright so me and my friends Rich,George, Brad, Vinny, and Luke (all former GT top finishers) drove up to North Jersey to play in a tournament. We all figured it would be good practive for NOVA since it's 2k points and small enough that we would mostly be playing each other.
The list I brought was as follows:
HQ
Coteaz 100
Elites
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
Troops
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers searchlight 56
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
3 Henchmen- meltas 42
Chimera 55
3 Henchmen- meltas 42
Chimera 55
Heavy
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
2000 exactly.
Round 1
Mission- kill points primary, table quarters secondary
Deployment- Spearhead
Opponent- Space Wolves
His list from memory-
HQ
Bjorn
3 rune priests- 2 jaws, living lightnings, (apparently that's legal if they have different equipment) 1 jaws murderous hurricane
Elites
5 wolf guard- 4 with power fists, 1 termie armor cyclone missle
5 wolf scouts- melta gun
Troops
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
Heavy
5 Long Fangs- 4 missles
5 Long Fangs- 4 missles
5 Long Fangs- 4 missles
The table had an enourmous hill that took up 2 quarters, a GW landing pad in another corner and a forest in aother corner. He won the roll for first and took it. He chose the deployment zone with the landing pad and put his long fangs on it. Then he put bjorn and the rhinos in fromt.
I took the oppurtunity to make use of teh terrain and hide my whole army behind the giant hill. He would draw LOS to a few tanks and dread but everyone had cover, and many had 3+.
His turn 1
He scoots up with his rhinos and unloads missles and living lightnings into my army. He managed to stun a dread and explode the chimera with coteaz and his melta buddies.
My Turn 1
The dread fortitudes the stun, and I move my rhinos and razors up a little to gain ground, but still being defensive and playing for cover. I unload heavy bolters and auto cannons all accross his army and kill 1 long fang squad and bring another to 3 models.
His Turn 2
He shuffles a little, and shoots accomploshing nothing with my cover and fortitude.
My Turn 2
I drove my 3 purifier rhinos up 12" and smoked. They were now taking up center field. Everything else stayed behind to support and fire havey bolters. I knocked out another long fang squad and immobilized a rhino.
His Turn 3
His scouts come in and blow up a dread, the his shooting wrecks a razorback.
My Turn 3
I move around my rhino wall with my razors to protect my flanksand support, then I unloaded 6 psy cannons on heavy from the purifier rhinos and knocked out the 3 mobile rhinos. I used the heavy bolters to shoot up a squad. The heavy flamer from a chimera burned the wolf scouts to 1 man, then the melta henchmen finished him.
His Turn 4
He footslogged his way up a hill to get to my rhinos and tried to do what he can, he was supprted by bjorn.
My Turn 4
I decided to make a game out of it and get out as opposed to just sit there and shoot. I got out and shot then charged, however 2 units rolled poorly for difficult terrain and failed. The 1 squad that got it's charge off finished off their respective unit.
His Turn 5
He charged and wiped out the squads that finished the squads that failed their charges. Bjorn also ate the squad that was successful with their charge.
My Turn 5
I got out and anhilated all the remaining grey hunters.
We rolled to see if the game ended and it did. I got the primary, and the secondary and all the bonuses for a full 20/20.
The list I brought was as follows:
HQ
Coteaz 100
Elites
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
5 Purifiers- 2 psy cannons master crafted demon hammer 150
Rhino 40
Troops
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers searchlight 56
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
5 Strikes- Psy cannon master crafted demon hammer 125
Razorback- psy bolts dozers 55
3 Henchmen- meltas 42
Chimera 55
3 Henchmen- meltas 42
Chimera 55
Heavy
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
Dreadnaught- 2 twin linked auto cannons 135
2000 exactly.
Round 1
Mission- kill points primary, table quarters secondary
Deployment- Spearhead
Opponent- Space Wolves
His list from memory-
HQ
Bjorn
3 rune priests- 2 jaws, living lightnings, (apparently that's legal if they have different equipment) 1 jaws murderous hurricane
Elites
5 wolf guard- 4 with power fists, 1 termie armor cyclone missle
5 wolf scouts- melta gun
Troops
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
8 Grey Hunters- melta wolf standard mark of the wulfen
rhino
Heavy
5 Long Fangs- 4 missles
5 Long Fangs- 4 missles
5 Long Fangs- 4 missles
The table had an enourmous hill that took up 2 quarters, a GW landing pad in another corner and a forest in aother corner. He won the roll for first and took it. He chose the deployment zone with the landing pad and put his long fangs on it. Then he put bjorn and the rhinos in fromt.
I took the oppurtunity to make use of teh terrain and hide my whole army behind the giant hill. He would draw LOS to a few tanks and dread but everyone had cover, and many had 3+.
His turn 1
He scoots up with his rhinos and unloads missles and living lightnings into my army. He managed to stun a dread and explode the chimera with coteaz and his melta buddies.
My Turn 1
The dread fortitudes the stun, and I move my rhinos and razors up a little to gain ground, but still being defensive and playing for cover. I unload heavy bolters and auto cannons all accross his army and kill 1 long fang squad and bring another to 3 models.
His Turn 2
He shuffles a little, and shoots accomploshing nothing with my cover and fortitude.
My Turn 2
I drove my 3 purifier rhinos up 12" and smoked. They were now taking up center field. Everything else stayed behind to support and fire havey bolters. I knocked out another long fang squad and immobilized a rhino.
His Turn 3
His scouts come in and blow up a dread, the his shooting wrecks a razorback.
My Turn 3
I move around my rhino wall with my razors to protect my flanksand support, then I unloaded 6 psy cannons on heavy from the purifier rhinos and knocked out the 3 mobile rhinos. I used the heavy bolters to shoot up a squad. The heavy flamer from a chimera burned the wolf scouts to 1 man, then the melta henchmen finished him.
His Turn 4
He footslogged his way up a hill to get to my rhinos and tried to do what he can, he was supprted by bjorn.
My Turn 4
I decided to make a game out of it and get out as opposed to just sit there and shoot. I got out and shot then charged, however 2 units rolled poorly for difficult terrain and failed. The 1 squad that got it's charge off finished off their respective unit.
His Turn 5
He charged and wiped out the squads that finished the squads that failed their charges. Bjorn also ate the squad that was successful with their charge.
My Turn 5
I got out and anhilated all the remaining grey hunters.
We rolled to see if the game ended and it did. I got the primary, and the secondary and all the bonuses for a full 20/20.
Sunday, May 8, 2011
tournament yesterday
I brought my new not so shiny grey knights to their first tournament yesterday. The tourament was a small local one, but it consisted of 14 of the best players in the state. I'm not joking lol, I was expecting this to be a walk in the park, but it was pretty far from it.
I got paired up with a tight space wolf list, a solid dark eldar list, then a strange ork list. All in all, I managed to win 1st overall by 3 battle points.
I'll have battle reports up soon!
I got paired up with a tight space wolf list, a solid dark eldar list, then a strange ork list. All in all, I managed to win 1st overall by 3 battle points.
I'll have battle reports up soon!
Tuesday, May 3, 2011
Oh no!
I ordered 10 old school psy cannons from games workshop last monday, because I'm not a fan of the new ones. And they still haven't shipped. That's not the end of the world though, I have 4 of my own from the new boxes, and 2 of my friends are going to let me borrow their's so that will be good.
But then I tried ordering my auto cannon arms from the war store today (I was going to have them over-nighted), but alas they are out of stock. This is just not a good sign for my tournament this weekend.
It's a good thing the army doesn't have to be painted, otherwise I'd be busting out my tyranids lol!
Time to go improvise some auto cannons!
But then I tried ordering my auto cannon arms from the war store today (I was going to have them over-nighted), but alas they are out of stock. This is just not a good sign for my tournament this weekend.
It's a good thing the army doesn't have to be painted, otherwise I'd be busting out my tyranids lol!
Time to go improvise some auto cannons!
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